# Move the camera considering the current orientation
fun move(dx, dy, dz: Float)
do
# +dz move forward
position.x -= yaw.sin*dz
position.z -= yaw.cos*dz
# +dx strafe to the right
position.x += yaw.cos*dx
position.z -= yaw.sin*dx
# +dz move towards the sky
position.y += dy
end
lib/gamnit/cameras.nit:86,2--99,4