Property definitions

gamnit $ LeafModel :: defaultinit
# Basic model with a single `mesh` and `material`
#
# Only leaves are actually drawn by the `material`.
class LeafModel
	super Model

	# Mesh forming this model
	var mesh: Mesh

	# Material applied on this model
	var material: Material

	redef var leaves = [self]
end
lib/gamnit/depth/depth_core.nit:128,1--141,3