Indices to draw triangles with glDrawElements

If not_empty, use glDrawElements, otherwise use glDrawArrays.

Property definitions

gamnit $ Mesh :: indices=
	# Indices to draw triangles with `glDrawElements`
	#
	# If `not_empty`, use `glDrawElements`, otherwise use `glDrawArrays`.
	var indices = new Array[Int] is lazy, writable
lib/gamnit/depth/depth_core.nit:194,2--197,47