Draw order, higher values cause this sprite to be drawn latter

Change this value to avoid artifacts when drawing non-opaque sprites. In general, sprites with a non-opaque texture and sprites closer to the camera should have a higher value to be drawn last.

Sprites sharing a draw_order are drawn in the same pass. The sprite to sprite draw order is undefined and may change when adding and removing sprites, or changing their attributes.

Warning

Changing this value may have a negative performance impact if there are many different draw_order values across many sprites. Sprites sharing some attributes are drawn as group to reduce the communication overhead between the CPU and GPU, and changing draw_order may break up large groups into smaller groups.

Property definitions

gamnit $ Sprite :: draw_order
	# Draw order, higher values cause this sprite to be drawn latter
	#
	# Change this value to avoid artifacts when drawing non-opaque sprites.
	# In general, sprites with a non-opaque `texture` and sprites closer to
	# the camera should have a higher value to be drawn last.
	#
	# Sprites sharing a `draw_order` are drawn in the same pass.
	# The sprite to sprite draw order is undefined and may change when adding
	# and removing sprites, or changing their attributes.
	#
	# ### Warning
	#
	# Changing this value may have a negative performance impact if there are
	# many different `draw_order` values across many sprites.
	# Sprites sharing some attributes are drawn as group to reduce
	# the communication overhead between the CPU and GPU,
	# and changing `draw_order` may break up large groups into smaller groups.
	var draw_order = 0 is writable(draw_order_direct=)
lib/gamnit/flat/flat_core.nit:244,2--261,51