Request a resorting of this sprite in its sprite list

Resorting is required when static or the root of texture changes. This is called automatically when such changes are detected. However, it can still be set manually if a modification can't be detected or by subclasses.

Property definitions

gamnit $ Sprite :: needs_remap
	# Request a resorting of this sprite in its sprite list
	#
	# Resorting is required when `static` or the root of `texture` changes.
	# This is called automatically when such changes are detected.
	# However, it can still be set manually if a modification can't be
	# detected or by subclasses.
	fun needs_remap
	do
		var l = sprite_set
		if l != null then l.sprites_to_remap.add self
	end
lib/gamnit/flat/flat_core.nit:299,2--309,4