gamnit :: Sprite :: needs_remap
# Request a resorting of this sprite in its sprite list
#
# Resorting is required when `static` or the root of `texture` changes.
# This is called automatically when such changes are detected.
# However, it can still be set manually if a modification can't be
# detected or by subclasses.
fun needs_remap
do
var l = sprite_set
if l != null then l.sprites_to_remap.add self
end
lib/gamnit/flat/flat_core.nit:299,2--309,4