Scale applied to this sprite

The basic size of self depends on the size in pixels of texture.

Property definitions

gamnit $ Sprite :: scale=
	# Scale applied to this sprite
	#
	# The basic size of `self` depends on the size in pixels of `texture`.
	fun scale=(value: Float)
	do
		if isset _scale and value != scale then needs_update
		scale_direct = value
	end
lib/gamnit/flat/flat_core.nit:180,2--187,4