Tint applied to texture on draw, see tint

Property definitions

gamnit $ Sprite :: tint=
	# Tint applied to `texture` on draw, see `tint`
	fun tint=(value: Array[Float])
	do
		if isset _tint and value != tint then needs_update
		tint_direct = value
	end
lib/gamnit/flat/flat_core.nit:237,2--242,4