gamnit :: UICamera :: reset_height
height
world units are visible on the Y axisThis can be used to set standardized UI units independently from the screen resolution.
# Reset the camera position so that `height` world units are visible on the Y axis
#
# This can be used to set standardized UI units independently from the screen resolution.
fun reset_height(height: nullable Float)
do
if height == null then height = display.height.to_f
self.height = height
end
lib/gamnit/cameras.nit:218,2--225,4