self
convex ?var p1 = new Point[Float](0.0, 0.0)
var p2 = new Point[Float](5.0, 0.0)
var p3 = new Point[Float](0.0, 5.0)
var p4 = new Point[Float](5.0, 5.0)
var arr = new Array[Point[Float]].with_items(p1, p2, p3, p4)
var poly = new ConvexPolygon(arr)
poly.sort_ccw
assert poly.is_convex
# Is `self` convex ?
#
# ~~~
# var p1 = new Point[Float](0.0, 0.0)
# var p2 = new Point[Float](5.0, 0.0)
# var p3 = new Point[Float](0.0, 5.0)
# var p4 = new Point[Float](5.0, 5.0)
# var arr = new Array[Point[Float]].with_items(p1, p2, p3, p4)
# var poly = new ConvexPolygon(arr)
# poly.sort_ccw
# assert poly.is_convex
# ~~~
fun is_convex: Bool do
var prev = points[points.length - 2]
var curr = points[points.length - 1]
var next = points[0]
var is_ccw = turn_left(prev, curr, next)
for i in [1..points.length[ do
prev = curr
curr= next
next = points[i]
if turn_left(prev ,curr, next) != is_ccw then return false
end
return true
end
lib/geometry/polygon.nit:98,2--122,4