Property definitions

geometry $ Point :: x=
	redef var x: N = 0.0 is writable, optional
lib/geometry/points_and_lines.nit:120,2--43

gamnit :: flat_core $ Point3d :: x=
	redef fun x=(v)
	do
		if isset _x and v != x then needs_update
		super
	end
lib/gamnit/flat/flat_core.nit:852,2--856,4

gamnit $ OffsetPoint3d :: x=
	redef fun x=(value) do if value != null then offset_x += value - x
lib/gamnit/cameras.nit:324,2--67

gamnit :: flat_core $ OffsetPoint3d :: x=
	redef fun x=(v)
	do
		if isset _x and v != x then needs_update
		super
	end
lib/gamnit/flat/flat_core.nit:872,2--876,4