Property definitions

geometry $ Point :: y=
	redef var y: N = 0.0 is writable, optional
lib/geometry/points_and_lines.nit:121,2--43

gamnit :: flat_core $ Point3d :: y=
	redef fun y=(v)
	do
		if isset _y and v != y then needs_update
		super
	end
lib/gamnit/flat/flat_core.nit:858,2--862,4

gamnit $ OffsetPoint3d :: y=
	redef fun y=(value) do if value != null then offset_y += value - y
lib/gamnit/cameras.nit:325,2--67

gamnit :: flat_core $ OffsetPoint3d :: y=
	redef fun y=(v)
	do
		if isset _y and v != y then needs_update
		super
	end
lib/gamnit/flat/flat_core.nit:878,2--882,4