index
May only be float related data types (single float, vectors and matrix).
# Type of the active attribute at `index`
#
# May only be float related data types (single float, vectors and matrix).
fun active_attrib_type(index: Int): GLDataType `{
int size;
GLenum type;
glGetActiveAttrib(self, index, 0, NULL, &size, &type, NULL);
return type;
`}
lib/glesv2/glesv2.nit:136,2--144,3