Length of the longest uniform name in this program, including the null byte

Property definitions

glesv2 $ GLProgram :: active_uniform_max_length
	# Length of the longest uniform name in this program, including the null byte
	fun active_uniform_max_length: Int do return glGetProgramiv(self, gl_ACTIVE_UNIFORM_MAX_LENGTH)
lib/glesv2/glesv2.nit:95,2--96,96