Number of active attributes in this program

This should be the number of uniforms declared in all shader, except unused uniforms which may have been optimized out.

Property definitions

glesv2 $ GLProgram :: n_active_attributes
	# Number of active attributes in this program
	#
	# This should be the number of uniforms declared in all shader, except
	# unused uniforms which may have been optimized out.
	fun n_active_attributes: Int do return glGetProgramiv(self, gl_ACTIVE_ATTRIBUTES)
lib/glesv2/glesv2.nit:98,2--102,82