glesv2 :: GLProgram :: n_active_uniforms
This should be the number of uniforms declared in all shader, except unused uniforms which may have been optimized out.
# Number of active uniform in this program
#
# This should be the number of uniforms declared in all shader, except
# unused uniforms which may have been optimized out.
fun n_active_uniforms: Int do return glGetProgramiv(self, gl_ACTIVE_UNIFORMS)
lib/glesv2/glesv2.nit:89,2--93,78