Get the location of the uniform by name

Returns -1 if there is no active uniform named name.

Property definitions

glesv2 $ GLProgram :: uniform_location
	# Get the location of the uniform by `name`
	#
	# Returns `-1` if there is no active uniform named `name`.
	fun uniform_location(name: String): Int import String.to_cstring `{
		GLchar *c_name = String_to_cstring(name);
		return glGetUniformLocation(self, c_name);
	`}
lib/glesv2/glesv2.nit:72,2--78,3