On new connections, libevent callbacks spawn_connection
.
# Listen on a UNIX domain socket for new connections
#
# On new connections, libevent callbacks `spawn_connection`.
fun bind_unix(path: String): nullable ConnectionListener
do
# Delete the socket if it already exists
var stat = path.file_stat
if stat != null and stat.is_sock then path.file_delete
var listener = new ConnectionListener.bind_unix(
event_base, path.to_cstring, self)
if listener.address_is_null then
print_error "libevent warning: Opening UNIX domain socket {path} failed, " +
evutil_socket_error_to_string(evutil_socket_error).to_s
return null
end
return listener
end
lib/libevent/libevent.nit:531,2--550,4