message
depending of its severity level
redef fun format(level, message) do
var string = message.write_to_string
if level == fatal_level then
string = "Fatal: {string}"
else if level == error_level then
string = "Error: {string}"
else if level == warn_level then
string = "Warning: {string}"
else if level == info_level then
string = "Info: {string}"
else if level == debug_level then
string = "Debug: {string}"
end
if no_color then return string
if level == fatal_level then
return string.red
else if level == error_level then
return string.red
else if level == warn_level then
return string.yellow
else if level == info_level then
return string.purple
else if level == debug_level then
return string.blue
end
return string
end
lib/logger/logger.nit:336,2--366,4
redef fun format(level, message) do
var string = message.write_to_string
if level == fatal_level then
string = "[FATAL] {string}"
else if level == error_level then
string = "[ERROR] {string}"
else if level == warn_level then
string = "[WARN] {string}"
else if level == info_level then
string = "[INFO] {string}"
else if level == debug_level then
string = "[DEBUG] {string}"
end
if no_color then return string
if level == fatal_level then
return string.red
else if level == error_level then
return string.red
else if level == warn_level then
return string.yellow
else if level == info_level then
return string.blue
else if level == debug_level then
return string.gray
end
return string
end
lib/popcorn/pop_logging.nit:64,2--94,4