private class MatrixIndexIterator
super MapIterator[MatrixCoordinate, Float]
var matrix: Matrix
redef var key = new MatrixCoordinate(0, 0)
redef fun is_ok do return key.y < matrix.height
redef fun item
do
assert is_ok
return matrix[key.y, key.x]
end
redef fun next
do
assert is_ok
var key = key
if key.x == matrix.width - 1 then
key.x = 0
key.y += 1
else
key.x += 1
end
end
end
lib/matrix/matrix.nit:262,1--288,3