scene2d :: View :: draw_sprite
This method must be implemented for each specific view. A traditional way of implementation is to use a double-dispatch mechanism
class MyView
super View
redef fun draw_sprite(s) do s.draw_on_myview(self)
end
redef class Sprite
# How to draw a sprite on my specific view
fun draw_on_myview(myview: MyView) is abstract
end
# Draw a specific sprite on the view
#
# This method must be implemented for each specific view.
# A traditional way of implementation is to use a double-dispatch mechanism
#
# class MyView
# super View
# redef fun draw_sprite(s) do s.draw_on_myview(self)
# end
# redef class Sprite
# # How to draw a sprite on my specific view
# fun draw_on_myview(myview: MyView) is abstract
# end
fun draw_sprite(s: Sprite) is abstract
lib/scene2d/scene2d.nit:152,2--165,39