sdl2 :: SDLEventBuffer :: to_keyup
self as a SDLKeyboardUpEventRequire: is_keyup
	# Get a reference to data at `self` as a `SDLKeyboardUpEvent`
	#
	# Require: `is_keyup`
	fun to_keyup: SDLKeyboardUpEvent `{ return self; `}
					lib/sdl2/events.nit:110,2--113,52