sdl2 :: SDLEventBuffer :: to_mouse_button_up
self
SDLMouseButtonUpEvent
Require: is_mouse_button_up
is_mouse_button_up
# Get a reference to data at `self` as a `SDLMouseButtonUpEvent` # # Require: `is_mouse_button_up` fun to_mouse_button_up: SDLMouseButtonUpEvent `{ return self; `}