Property definitions

sdl2 $ SDLMouseEvent :: defaultinit
# Mouse event
extern class SDLMouseEvent
	super SDLEvent

	# Implementation note
	#
	# Even if the structures are different between the mouse events, the first
	# four fields of each events are common to all of them.

	# Which mouse, pointer or finger raised this event
	fun which: Int `{ return self->motion.which; `}

	# X coordinate on screen of this event
	fun x: Int is abstract

	# Y coordinate on screen of this event
	fun y: Int is abstract
end
lib/sdl2/events.nit:154,1--171,3