sdl2 :: SDLMouseEvent :: defaultinit
# Mouse event
extern class SDLMouseEvent
	super SDLEvent
	# Implementation note
	#
	# Even if the structures are different between the mouse events, the first
	# four fields of each events are common to all of them.
	# Which mouse, pointer or finger raised this event
	fun which: Int `{ return self->motion.which; `}
	# X coordinate on screen of this event
	fun x: Int is abstract
	# Y coordinate on screen of this event
	fun y: Int is abstract
end
					lib/sdl2/events.nit:154,1--171,3