template :: Template :: defaultinit
# Templates are simple hierarchical pieces of text used for efficient stream writing.
#
# # Efficient stream writing
#
# Templates are more efficient than ever-growing buffers with useless concatenation
# and more usable and maintainable than manual arrays of strings.
#
# The `add` method (and its variations) is used to append new content (like string or
# other templates) to a template object.
#
# Eventually, the `write_to` method (and its variations) is used to write the complete
# content of a template in streams (and files, and strings).
#
# var tmpl = new Template
# tmpl.add("A")
# tmpl.add("B")
# tmpl.add("C")
# assert tmpl.write_to_string == "ABC"
#
# # Non-linear system with sub-templates.
#
# A template is made of a mix of string, sub-templates and other `Writable` objects.
# A sub-template can be constructed independently of its usages, thus simplifying
# the high-level logic.
# A single sub-template can be used more than once.
#
# var main = new Template
# var sub = new Template
# sub.add("1")
# main.add("A")
# main.add(sub)
# main.add("B")
# main.add(sub)
# main.add("C")
# sub.add("2")
# assert main.write_to_string == "A12B12C"
#
# See also the `new_sub` method.
#
# # Specific high-level templates
#
# The advanced, and recommended way, is to subclass Template and provide an autonomous
# structural template with its specific attributes and templating logic.
#
# In such a subclass, the full logic is provided by the `rendering` method that will
# be automatically and lazily invoked.
#
# class LnkTmpl
# super Template
# var text: Writable
# var title: nullable String
# var href: String
# redef fun rendering do
# add """<a href="{{{href.html_escape}}}""""
# if title != null then add """ title="{{{title.html_escape}}}""""
# add ">"
# add text
# add "</a>"
# end
# # ...
# end
# var l = new LnkTmpl("hello world", null, "hello.png")
# assert l.write_to_string == """<a href="hello.png">hello world</a>"""
#
class Template
super Writable
# Service used to render the content of the template.
#
# Do nothing by default but subclasses should put all their specific
# templating code in this method to regroup and simplify their logic
#
# Note: to avoid inconsistencies, the template is automatically frozen
# (see `freeze`) after the invocation of `rendering`.
protected fun rendering do end
# Append an element (`String`, other `Template`, etc.) at the end of the template.
#
# Should be either used externally to act on basic templates,
# or internally in the `rendering` method of specific templates.
#
# Mixing the internal and external uses should be avoided because
# the final behavior will depend on the lazy invocation of `rendering`.
#
# var t = new Template
# t.add("1")
# t.add("2")
# assert t.write_to_string == "12"
fun add(element: Writable) do
assert not is_frozen
content.add element
end
# Append `element` and the end of the template then append a "\n".
#
# var t = new Template
# t.addn("1")
# t.addn("2")
# assert t.write_to_string == "1\n2\n"
fun addn(element: Writable) do
add element
add "\n"
end
# Append a bunch of elements at the end of the template.
# See `add`.
#
# var t = new Template
# t.add_all(["1", "2"])
# assert t.write_to_string == "12"
fun add_all(elements: Collection[Writable]) do content.add_all elements
# Append a bunch of elements at the end of the template with separations.
# see `add`.
#
# var t = new Template
# t.add_list(["1", "2", "3"], ", ", " and ")
# assert t.write_to_string == "1, 2 and 3"
fun add_list(elements: Collection[Writable], sep, last_sep: Writable) do
var last = elements.length - 2
var i = 0
for e in elements do
content.add e
if i < last then
content.add sep
else if i == last then
content.add last_sep
end
i += 1
end
end
# Is the template allowing more modification (`add`)
var is_frozen = false
# Disable further modification: no more `add` is allowed
fun freeze
do
if is_frozen then return
is_frozen = true
end
# Return a new basic template that is automatically added in `self` (using `add`)
#
# This is an easy way to provide a free insertion point in an existing template.
#
# var t = new Template
# t.add("""void main(void) {""")
# var tdecl = t.new_sub # used to group declarations
# tdecl.add("int i; ")
# t.add("i = 1; ")
# tdecl.add("int j; ")
# t.add("j = i + 1; ")
# t.add("\}")
# assert t.write_to_string == """void main(void) {int i; int j; i = 1; j = i + 1; }"""
fun new_sub: Template
do
var res = new Template
add res
return res
end
# Each sub-elements
private var content = new Array[Writable]
# Flag to avoid multiple rendering
private var render_done = false
# Call rendering, if not already done
# Then freeze the template
#
# This method is only required in corner-cases since
# `rendering` is automatically called when needed.
fun force_render
do
if render_done then return
render_done = true
rendering
freeze
end
# Do the full rendering and write the final content to a stream
redef fun write_to(stream)
do
assert not is_writing
is_writing = true
force_render
for e in content do
e.write_to(stream)
end
is_writing = false
end
# Flag to avoid infinite recursivity if a template contains itself
private var is_writing = false
end
lib/template/template.nit:21,1--216,3