contrib/nitrpg: PlayerReactor generate events
[nit.git] / contrib / nitrpg / src / reactors.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Various implementations of `GameReactor` can be found here.
18 module reactors
19
20 import events
21
22 # Reacts to event that can affect players (like giving nitcoins).
23 class PlayerReactor
24 super GameReactor
25
26 # Nitcoins rewarded when the player opens a new pull request.
27 var nc_pull_open = 10
28
29 # Nitcoins rewarded when the player reviews a pull request.
30 var nc_pull_review = 2
31
32 # Nitcoins rewarded when the player has a commit merged.
33 var nc_commit_merged = 1
34
35 redef fun react_event(game, e) do e.react_player_event(self, game)
36 end
37
38 redef class GithubEvent
39 # Reacts to a player related event.
40 #
41 # Called by `PlayerReactor::react_event`.
42 # No-op by default.
43 private fun react_player_event(reactor: PlayerReactor, game: Game) do end
44
45 # Generates a GameEvent preinitialized for a reward event.
46 private fun player_reward_event(kind: String, player: Player, reward: Int): GameEvent do
47 var obj = new JsonObject
48 obj["player"] = player.name
49 obj["reward"] = reward
50 obj["github_event"] = json
51 var event = new GameEvent(player.game, kind, obj)
52 player.game.add_event(event)
53 return event
54 end
55 end
56
57 redef class PullRequestEvent
58
59 # Rewards player for opened pull requests.
60 redef fun react_player_event(r, game) do
61 if action == "opened" then
62 react_pull_open(r, game)
63 else if action == "closed" then
64 react_pull_close(r, game)
65 end
66 end
67
68 private fun react_pull_open(r: PlayerReactor, game: Game) do
69 var player = pull.user.player(game)
70 player.nitcoins += r.nc_pull_open
71 player.save
72 var event = player_reward_event("pull_open", player, r.nc_pull_open)
73 player.add_event(event)
74 end
75
76 private fun react_pull_close(r: PlayerReactor, game: Game) do
77 if not pull.merged then return
78 var player = pull.user.player(game)
79 var reward = pull.commits * r.nc_commit_merged
80 player.nitcoins += reward
81 player.save
82 var event = player_reward_event("pull_merged", player, reward)
83 player.add_event(event)
84 end
85 end
86
87 redef class IssueCommentEvent
88
89 # Rewards player for review comments.
90 #
91 # Actuallty we look if the comment contains the string `"+1"`.
92 #
93 # TODO only give nitcoins if reviewers < 2
94 redef fun react_player_event(r, game) do
95 # FIXME use a more precise way to locate reviews
96 if comment.body.has("\\+1\\b".to_re) then
97 react_player_review(r, game)
98 end
99 end
100
101 private fun react_player_review(r: PlayerReactor, game: Game) do
102 var player = comment.user.player(game)
103 player.nitcoins += r.nc_pull_review
104 player.save
105 var event = player_reward_event("pull_review", player, r.nc_pull_review)
106 player.add_event(event)
107 end
108 end