lib/a_star: minor style cleanup
[nit.git] / lib / a_star.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Copyright 2011-2013 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Services related to pathfinding of graphs using A*
18 # A single graph may have different properties according to the `PathContext` used
19 #
20 #
21 # Usage:
22 #
23 # ~~~
24 # # Weighted graph (letters are nodes, digits are weights):
25 # #
26 # # a -2- b
27 # # / /
28 # # 3 1
29 # # / /
30 # # c -3- d -8- e
31 # #
32 # var graph = new Graph[Node,WeigthedLink[Node]]
33 #
34 # var na = new Node(graph)
35 # var nb = new Node(graph)
36 # var nc = new Node(graph)
37 # var nd = new Node(graph)
38 # var ne = new Node(graph)
39 #
40 # var lab = new WeightedLink(graph, na, nb, 2)
41 # var lac = new WeightedLink(graph, na, nc, 3)
42 # var lbd = new WeightedLink(graph, nb, nd, 1)
43 # var lcd = new WeightedLink(graph, nc, nd, 3)
44 # var lde = new WeightedLink(graph, nd, ne, 8)
45 #
46 # var context = new WeightedPathContext(graph)
47 #
48 # var path = na.path_to(ne, 100, context)
49 # assert path != null else print "No possible path"
50 #
51 # assert path.step == nb
52 # assert path.step == nd
53 # assert path.step == ne
54 # assert path.at_end_of_path
55 # ~~~
56 module a_star
57
58 redef class Object
59 protected fun debug_a_star: Bool do return false
60 private fun debug(msg: String) do if debug_a_star then
61 stderr.write "a_star debug: {msg}\n"
62 end
63 end
64
65 # General graph node
66 class Node
67 type N: Node
68
69 # parent graph
70 var graph: Graph[N, Link]
71
72 init(graph: Graph[N, Link])
73 do
74 self.graph = graph
75 graph.add_node(self)
76 end
77
78 # adjacent nodes
79 var links: Set[Link] = new HashSet[Link]
80
81 # used to check if node has been searched in one pathfinding
82 private var last_pathfinding_evocation: Int = 0
83
84 # cost up to in current evocation
85 # lifetime limited to evocation of `path_to`
86 private var best_cost_up_to: Int = 0
87
88 # source node
89 # lifetime limited to evocation of `path_to`
90 private var best_source: nullable N = null
91
92 # is in frontier or buckets
93 # lifetime limited to evocation of `path_to`
94 private var open: Bool = false
95
96 # Main functionnality, returns path from `self` to `dest`
97 fun path_to(dest: N, max_cost: Int, context: PathContext): nullable Path[N]
98 do
99 var cost = 0
100
101 var nbr_buckets = context.worst_cost + context.worst_heuristic_cost + 1
102 var buckets = new Array[List[N]].with_capacity(nbr_buckets)
103
104 for i in [0 .. nbr_buckets[ do
105 buckets.add(new List[N])
106 end
107
108 graph.pathfinding_current_evocation += 1
109
110 # open source node
111 buckets[0].add(self)
112 open = true
113 self.last_pathfinding_evocation = graph.pathfinding_current_evocation
114 self.best_cost_up_to = 0
115
116 loop
117 var frontier_node: nullable N = null
118
119 var bucket_searched: Int = 0
120
121 # find next valid node in frontier/buckets
122 loop
123 var current_bucket = buckets[cost % nbr_buckets]
124
125 if current_bucket.is_empty then # move to next bucket
126 debug "b {cost} {cost % nbr_buckets} {buckets[cost % nbr_buckets].hash}"
127 cost += 1
128 if cost > max_cost then return null
129 bucket_searched += 1
130
131 if bucket_searched > nbr_buckets then break
132 else # found a node
133 debug "c {cost}"
134 frontier_node = current_bucket.pop
135
136 if frontier_node.open then break
137 end
138 end
139
140 # no path possible
141 if frontier_node == null then
142 return null
143
144 # at destination
145 else if frontier_node == dest then
146 debug "picked {frontier_node}, is destination"
147
148 var path = new Path[N](cost)
149
150 while frontier_node != self do
151 path.nodes.unshift(frontier_node)
152 frontier_node = frontier_node.best_source.as(not null)
153 end
154
155 return path
156
157 # adds all next nodes to frontier/buckets
158 else
159 frontier_node.open = false
160
161 debug "w exploring adjacents of {frontier_node}"
162
163 for link in frontier_node.links do
164 var peek_node = link.to
165 debug "v {context.is_blocked(link)} {peek_node.last_pathfinding_evocation != graph.pathfinding_current_evocation} {peek_node.best_cost_up_to > frontier_node.best_cost_up_to + context.cost(link)}, {peek_node.best_cost_up_to} > {frontier_node.best_cost_up_to} + {context.cost(link)}"
166 if not context.is_blocked(link) and
167 (peek_node.last_pathfinding_evocation != graph.pathfinding_current_evocation or
168 (peek_node.open and
169 peek_node.best_cost_up_to > cost + context.cost(link)))
170 then
171
172 peek_node.open = true
173 peek_node.last_pathfinding_evocation = graph.pathfinding_current_evocation
174 peek_node.best_cost_up_to = cost + context.cost(link)
175 peek_node.best_source = frontier_node
176
177 var est_cost = peek_node.best_cost_up_to+context.heuristic_cost(link.from, peek_node)
178 var at_bucket = buckets[est_cost % nbr_buckets]
179 at_bucket.add(peek_node)
180
181 debug "u putting {peek_node} at {est_cost} -> {est_cost % nbr_buckets} {at_bucket.hash}, {cost}+{context.cost(link)}"
182 end
183 end
184 end
185 end
186 end
187 end
188
189 # Link between two nodes and associated to a graph
190 class Link
191 type N: Node
192 type L: Link
193
194 var graph: Graph[N, L]
195
196 var from: N
197 var to: N
198
199 init(graph: Graph[N, L], from, to: N)
200 do
201 self.graph = graph
202 self.from = from
203 self.to = to
204
205 graph.add_link(self)
206 end
207 end
208
209 # General graph
210 class Graph[N: Node, L: Link]
211 var nodes: Set[N] = new HashSet[N]
212 var links: Set[L] = new HashSet[L]
213
214 fun add_node(node: N): N
215 do
216 nodes.add(node)
217
218 return node
219 end
220
221 fun add_link(link: L): L
222 do
223 links.add(link)
224
225 link.from.links.add(link)
226
227 return link
228 end
229
230 # used to check if nodes have been searched in one pathfinding
231 var pathfinding_current_evocation: Int = 0
232 end
233
234 # Result from pathfinding, a walkable path
235 class Path[N]
236
237 var total_cost: Int
238
239 var nodes = new List[N]
240
241 init (cost: Int) do total_cost = cost
242
243 var at: Int = 0
244 fun step: N
245 do
246 assert nodes.length >= at else print "a_star::Path::step failed, is at_end_of_path"
247
248 var s = nodes[at]
249 at += 1
250
251 return s
252 end
253
254 fun peek_step: N do return nodes[at]
255
256 fun at_end_of_path: Bool do return at >= nodes.length
257 end
258
259 # Context related to an evocation of pathfinding
260 class PathContext
261 type N: Node
262 type L: Link
263
264 var graph: Graph[N, L]
265
266 # Worst cost of all the link's costs
267 fun worst_cost: Int is abstract
268
269 # Get cost of a link
270 fun cost(link: L): Int is abstract
271
272 # Is that link blocked?
273 fun is_blocked(link: L): Bool is abstract
274
275 # Heuristic
276 fun heuristic_cost(a, b: N): Int is abstract
277
278 fun worst_heuristic_cost: Int is abstract
279 end
280
281 #
282 ### Additionnal classes, may be useful
283 #
284
285 # Simple context with constant cost on each links
286 # Warning: A* is not optimize for such a case
287 class ConstantPathContext
288 super PathContext
289
290 redef fun worst_cost do return 1
291 redef fun cost(l) do return 1
292 redef fun is_blocked(l) do return false
293 redef fun heuristic_cost(a, b) do return 0
294 redef fun worst_heuristic_cost do return 0
295 end
296
297 class WeightedPathContext
298 super PathContext
299
300 redef type L: WeightedLink
301
302 init(graph: Graph[N, L])
303 do
304 super
305
306 var worst_cost = 0
307 for l in graph.links do
308 var cost = l.weight
309 if cost >= worst_cost then worst_cost = cost + 1
310 end
311 self.worst_cost = worst_cost
312 end
313
314 redef var worst_cost: Int
315
316 redef fun cost(l) do
317 return l.weight
318 end
319 redef fun is_blocked(l) do return false
320 redef fun heuristic_cost(a, b) do return 0
321 redef fun worst_heuristic_cost do return 0
322 end
323
324 class WeightedLink
325 super Link
326
327 var weight: Int
328
329 init(graph: Graph[N, L], from, to: N, weight: Int)
330 do
331 super
332
333 self.weight = weight
334 end
335 end