lib/coll: generalize `insert` in Sequence
[nit.git] / lib / standard / collection / list.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2004-2008 Jean Privat <jean@pryen.org>
4 #
5 # This file is free software, which comes along with NIT. This software is
6 # distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
7 # without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
8 # PARTICULAR PURPOSE. You can modify it is you want, provided this header
9 # is kept unaltered, and a notification of the changes is added.
10 # You are allowed to redistribute it and sell it, alone or is a part of
11 # another product.
12
13 # This module handle double linked lists
14 module list
15
16 import abstract_collection
17
18 # Double linked lists.
19 class List[E]
20 super Sequence[E]
21 # Access
22 redef fun [](index) do return get_node(index).item
23
24 redef fun []=(index, item) do get_node(index).item = item
25
26 # O(1)
27 redef fun first do return _head.item
28
29 # O(1)
30 redef fun first=(e) do _head.item = e
31
32 # O(1)
33 redef fun last do return _tail.item
34
35 # O(1)
36 redef fun last=(e) do _tail.item = e
37
38 # Queries
39
40 # O(1)
41 redef fun is_empty do return _head == null
42
43 # O(n)
44 redef fun length
45 do
46 var l = 0
47 var t = _head
48 while t != null do
49 l += 1
50 t = t.next
51 end
52 return l
53 end
54
55 # O(n)
56 redef fun has(e) do return search_node_after(e, _head) != null
57
58 redef fun has_only(e)
59 do
60 var node = _head
61 while node != null do
62 if node.item != e then return false
63 node = node.next
64 end
65 return true
66 end
67
68 redef fun count(e)
69 do
70 var nb = 0
71 var node = _head
72 while node != null do
73 if node.item != e then nb += 1
74 node = node.next
75 end
76 return nb
77 end
78
79 # Return a list of elements between 'from' and 'to'.
80 fun slice(from: Int, to: Int): List[E] do
81 assert from >= 0 and from < length
82 assert to >= 0 and to < length and from <= to
83 var list = new List[E]
84 while from <= to do
85 list.add(self[from])
86 from += 1
87 end
88 return list
89 end
90
91 # Add elements
92
93 # O(1)
94 redef fun push(e)
95 do
96 var node = new ListNode[E](e)
97 if _tail == null then
98 _head = node
99 else
100 _tail.next = node
101 node.prev = _tail
102 end
103 _tail = node
104 end
105
106 # O(1)
107 redef fun unshift(e)
108 do
109 var node = new ListNode[E](e)
110 if _head == null then
111 _tail = node
112 else
113 node.next = _head
114 _head.prev = node
115 end
116 _head = node
117 end
118
119 # O(n)
120 redef fun insert(e, i)
121 do
122 var node = get_node(i)
123 if node == null then
124 push(e)
125 return
126 end
127 var nnode = new ListNode[E](e)
128 var next = node.next
129 if next == null then
130 _tail = nnode
131 else
132 next.prev = nnode
133 end
134 nnode.prev = node
135 nnode.next = next
136 node.next = nnode
137 end
138
139 # Append `l` to `self` but clear `l`.
140 ##
141 # O(1)
142 fun link(l: List[E])
143 do
144 if _tail == null then
145 _head = l._head
146 else if l._head != null then
147 _tail.next = l._head
148 _tail.next.prev = _tail
149 end
150 _tail = l._tail
151 l.clear
152 end
153
154 # Remove elements
155
156 # O(1)
157 redef fun pop
158 do
159 var node = _tail
160 _tail = node.prev
161 node.prev = null
162 if _tail == null then
163 _head = null
164 else
165 _tail.next = null
166 end
167 return node.item
168 end
169
170 # O(1)
171 redef fun shift
172 do
173 var node = _head
174 _head = node.next
175 node.next = null
176 if _head == null then
177 _tail = null
178 else
179 _head.prev = null
180 end
181 return node.item
182 end
183
184 redef fun remove(e)
185 do
186 var node = search_node_after(e, _head)
187 if node != null then remove_node(node)
188 end
189
190 redef fun remove_at(i)
191 do
192 var node = get_node(i)
193 if node != null then remove_node(node)
194 end
195
196 redef fun clear
197 do
198 _head = null
199 _tail = null
200 end
201
202
203 redef fun iterator: ListIterator[E] do return new ListIterator[E](self)
204
205 # Build an empty list.
206 init do end
207
208 # Build a list filled with the items of `coll`.
209 init from(coll: Collection[E]) do append(coll)
210
211 # The first node of the list
212 var _head: nullable ListNode[E]
213
214 # The last node of the list
215 var _tail: nullable ListNode[E]
216
217 # Get the `i`th node. get `null` otherwise.
218 private fun get_node(i: Int): nullable ListNode[E]
219 do
220 var n = _head
221 if i < 0 then
222 return null
223 end
224 while n != null and i > 0 do
225 n = n.next
226 i -= 1
227 end
228 return n
229 end
230
231 # get the first node that contains `e` after 'after', null otherwise
232 private fun search_node_after(e: E, after: nullable ListNode[E]): nullable ListNode[E]
233 do
234 var n = after
235 while n != null and n.item != e do n = n.next
236 return n
237 end
238
239 # Remove the node (ie. atach prev and next)
240 private fun remove_node(node: ListNode[E])
241 do
242 if node.prev == null then
243 _head = node.next
244 if node.next == null then
245 _tail = null
246 else
247 node.next.prev = null
248 end
249 else if node.next == null then
250 _tail = node.prev
251 node.prev.next = null
252 else
253 node.prev.next = node.next
254 node.next.prev = node.prev
255 end
256 end
257
258 private fun insert_before(element: E, node: ListNode[E])
259 do
260 var nnode = new ListNode[E](element)
261 var prev = node.prev
262 if prev == null then
263 _head = nnode
264 else
265 prev.next = nnode
266 end
267 nnode.prev = prev
268 nnode.next = node
269 node.prev = nnode
270 end
271 end
272
273 # This is the iterator class of List
274 class ListIterator[E]
275 super IndexedIterator[E]
276 redef fun item do return _node.item
277
278 fun item=(e: E) do _node.item = e
279
280 redef fun is_ok do return not _node == null
281
282 redef fun next
283 do
284 _node = _node.next
285 _index += 1
286 end
287
288 # Build a new iterator for `list`.
289 private init(list: List[E])
290 do
291 _list = list
292 _node = list._head
293 _index = 0
294 end
295
296 # The current list
297 var _list: List[E]
298
299 # The current node of the list
300 var _node: nullable ListNode[E]
301
302 # The index of the current node
303 redef readable var _index: Int
304
305 # Remove the current item
306 fun delete
307 do
308 _list.remove_node(_node.as(not null))
309 end
310
311 # Insert before the current item
312 fun insert_before(element: E)
313 do
314 _list.insert_before(element, _node.as(not null))
315 end
316 end
317
318 # Linked nodes that constitute a linked list.
319 private class ListNode[E]
320 super Container[E]
321 init(i: E)
322 do
323 item = i
324 end
325
326 # The next node.
327 readable writable var _next: nullable ListNode[E]
328
329 # The previous node.
330 readable writable var _prev: nullable ListNode[E]
331 end