1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the Do What The Fuck You Want To
5 # Public License, Version 2, as published by Sam Hocevar. See
6 # http://sam.zoy.org/projects/COPYING.WTFPL for more details.
8 # Font support showcase
9 module fonts_showcase
is
10 app_name
"gamnit fonts"
11 app_namespace
"org.gamnit.fonts_showcase"
12 app_version
(1, 0, git_revision
)
14 android_manifest_activity
"""android:screenOrientation="sensorLandscape" """
22 # Asset font used to display text
23 var font
= new BMFontAsset("Josefin_Sans/font.fnt")
25 # Anchor texture used to identify the anchor coordinate of each `TextSprites`
26 var anchor
= new Texture("anchor.png")
32 for tex
in all_root_textures
do
34 if error
!= null then print_error
"Texture '{tex}' failed to load: {error}"
40 # Draw or redraw all the `TextSprites`
43 # Remove existing text and sprites
45 var texts
= new Array[TextSprites]
48 var description
= "The anchor icon identifies the coordinate of TextSprites::anchor."
49 var lorem_ipsum
= "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et [dolore magna](my_link asdf) aliqua."
50 var color
= [0.0, 0.25, 0.5]
53 # TextSprites (the interesting part)
55 # Aligned text (no max_width)
56 texts
.add
new TextSprites(font
,
57 ui_camera
.top
.offset
(-400.0, 0.0, 0.0),
58 "Left, align=0.0:\n"+description
)
60 texts
.add
new TextSprites(font
,
61 ui_camera
.top
.offset
(-400.0, -100.0, 0.0),
62 "Right, align=1.0:\n"+description
, align
=1.0)
64 texts
.add
new TextSprites(font
,
65 ui_camera
.top
.offset
(-400.0, -200.0, 0.0),
66 "Center, align=0.5:\n"+description
, align
=0.5)
68 texts
.add
new TextSprites(font
,
69 ui_camera
.top
.offset
(-400.0, -300.0, 0.0),
70 "Weird, align=0.2:\n"+description
, align
=0.2)
72 # Aligned with max width
73 texts
.add
new TextSprites(font
,
74 ui_camera
.top_left
.offset
(100.0, -400.0, 0.0),
75 "Left, max_width=400.0:\n"+lorem_ipsum
,
76 align
=0.0, max_width
=400.0)
78 texts
.add
new TextSprites(font
,
79 ui_camera
.top_left
.offset
(1000.0, -400.0, 0.0),
80 "Right, max_width=400.0, scale=0.66:\n"+lorem_ipsum
,
81 align
=1.0, max_width
=400.0, scale
=0.66)
83 texts
.add
new TextSprites(font
,
84 ui_camera
.top_left
.offset
(300.0, -700.0, 0.0),
85 "Center, max_width=400.0:\n"+lorem_ipsum
,
86 align
=0.5, max_width
=400.0)
88 texts
.add
new TextSprites(font
,
89 ui_camera
.top_left
.offset
(680.0, -700.0, 0.0),
90 "Weird, max_width=400.0:\n"+lorem_ipsum
,
91 align
=0.2, max_width
=400.0)
94 texts
.add
new TextSprites(font
,
95 ui_camera
.top_left
.offset
(1100.0, -400.0, 0.0),
96 "max_width & max_height:\n"+lorem_ipsum
,
97 max_width
=600.0, max_height
=150.0)
99 # Thin max_width with overflows
100 texts
.add
new TextSprites(font
,
101 ui_camera
.top_left
.offset
(1100.0, -600.0, 0.0),
102 "The 1{plu}st{pld} word of a line can always overflow:\n"+lorem_ipsum
,
103 max_width
=100.0, max_height
=400.0)
106 texts
.add
new TextSprites(font
,
107 ui_camera
.top_left
.offset
(1300.0, -600.0, 0.0),
108 "wrap=false:\nLong lines are cut short blah blah blah\n"+lorem_ipsum
,
109 max_width
=400.0, wrap
=false)
112 texts
.add
new TextSprites(font
,
113 ui_camera
.top_left
.offset
(1300.0, -1000.0, 0.0),
114 "valign=1.0:\n"+lorem_ipsum
,
115 max_width
=400.0, valign
=1.0)
118 texts
.add
new TextSprites(font
,
119 ui_camera
.top_left
.offset
(1500.0, -220.0, 0.0),
120 "align=0.5, valign=0.5:\n"+lorem_ipsum
,
121 max_width
=400.0, align
=0.5, valign
=0.5)
127 for link_name
, sprites
in ts
.links
do
128 print
"Link: {link_name}"
129 for s
in sprites
do s
.green
= 0.0
134 # Anchors and background boxes
136 # Gradient background for the max_width texts
137 var box
= new CustomTexture(400.0, 200.0)
138 for x
in 400.times
do for y
in 150.times
do
139 var p
= 1.0-1.0*y
.to_f
/150.0
141 box
[x
, y
] = color
+ [p
]
146 ui_sprites
.add
new Sprite(box
,
147 t
.anchor
.offset
((-t
.align
+0.5)*t
.max_width
.as(not null),
151 # Plain boxes for max_width and max_height boxes
152 var large_box
= new CustomTexture(600.0, 150.0)
155 ui_sprites
.add
new Sprite(large_box
, texts
[8].anchor
.offset
(300.0, -75.0, -1.0))
157 var thin_box
= new CustomTexture(100.0, 400.0)
160 ui_sprites
.add
new Sprite(thin_box
, ui_camera
.top_left
.offset
(1150.0, -800.0, -1.0))
163 ui_sprites
.add
new Sprite(box
, texts
[10].anchor
.offset
(200.0, -100.0, -1.0))
165 var s
= new Sprite(box
, texts
[11].anchor
.offset
(200.0, 100.0, -1.0))
169 ui_sprites
.add
new Sprite(box
, texts
[12].anchor
.offset
(0.0, 0.0, -1.0))
171 # Add the anchor effects to all TextSprites
172 for t
in texts
do ui_sprites
.add
new Sprite(anchor
, t
.anchor
)
175 redef fun accept_event
(event
)
177 if event
isa QuitEvent or
178 (event
isa KeyEvent and event
.name
== "escape" and event
.is_up
) then
181 else if event
isa KeyEvent and event
.is_up
then