engines: process named arguments
[nit.git] / lib / a_star.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Copyright 2011-2013 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Services related to pathfinding of graphs using A*
18 # A single graph may have different properties according to the `PathContext` used
19 #
20 #
21 # Usage:
22 #
23 # ~~~
24 # # Weighted graph (letters are nodes, digits are weights):
25 # #
26 # # a -2- b
27 # # / /
28 # # 3 1
29 # # / /
30 # # c -3- d -8- e
31 # #
32 # var graph = new Graph[Node,WeightedLink]
33 #
34 # var na = new Node(graph)
35 # var nb = new Node(graph)
36 # var nc = new Node(graph)
37 # var nd = new Node(graph)
38 # var ne = new Node(graph)
39 #
40 # var lab = new WeightedLink(graph, na, nb, 2)
41 # var lac = new WeightedLink(graph, na, nc, 3)
42 # var lbd = new WeightedLink(graph, nb, nd, 1)
43 # var lcd = new WeightedLink(graph, nc, nd, 3)
44 # var lde = new WeightedLink(graph, nd, ne, 8)
45 #
46 # var context = new WeightedPathContext(graph)
47 #
48 # var path = na.path_to(ne, 100, context)
49 # assert path != null else print "No possible path"
50 #
51 # assert path.step == nb
52 # assert path.step == nd
53 # assert path.step == ne
54 # assert path.at_end_of_path
55 # ~~~
56 module a_star
57
58 # General graph node
59 class Node
60 # Type of the others nodes in the `graph`
61 type N: Node
62
63 # parent graph
64 var graph: Graph[N, Link]
65
66 init
67 do
68 graph.add_node(self)
69 end
70
71 # adjacent nodes
72 var links: Set[Link] = new HashSet[Link]
73
74 # used to check if node has been searched in one pathfinding
75 private var last_pathfinding_evocation: Int = 0
76
77 # cost up to in current evocation
78 # lifetime limited to evocation of `path_to`
79 private var best_cost_up_to: Int = 0
80
81 # source node
82 # lifetime limited to evocation of `path_to`
83 private var best_source: nullable N = null
84
85 # is in frontier or buckets
86 # lifetime limited to evocation of `path_to`
87 private var open: Bool = false
88
89 # Main functionnality, returns path from `self` to `dest`
90 fun path_to(dest: N, max_cost: Int, context: PathContext): nullable AStarPath[N]
91 do
92 return path_to_alts(dest, max_cost, context, null)
93 end
94
95 # Find a path to a possible `destination` or a node accepted by `alt_targets`
96 fun path_to_alts(destination: nullable N, max_cost: Int, context: PathContext,
97 alt_targets: nullable TargetCondition[N]): nullable AStarPath[N]
98 do
99 var cost = 0
100
101 var nbr_buckets = context.worst_cost + context.worst_heuristic_cost + 1
102 var buckets = new Array[List[N]].with_capacity(nbr_buckets)
103
104 for i in [0 .. nbr_buckets[ do
105 buckets.add(new List[N])
106 end
107
108 graph.pathfinding_current_evocation += 1
109
110 # open source node
111 buckets[0].add(self)
112 open = true
113 self.last_pathfinding_evocation = graph.pathfinding_current_evocation
114 self.best_cost_up_to = 0
115
116 loop
117 var frontier_node: nullable N = null
118
119 var bucket_searched = 0
120
121 # find next valid node in frontier/buckets
122 loop
123 var current_bucket = buckets[cost % nbr_buckets]
124
125 if current_bucket.is_empty then # move to next bucket
126 cost += 1
127 if cost > max_cost then return null
128 bucket_searched += 1
129
130 if bucket_searched > nbr_buckets then break
131 else # found a node
132 frontier_node = current_bucket.pop
133
134 if frontier_node.open then break
135 end
136 end
137
138 # no path possible
139 if frontier_node == null then
140 return null
141
142 # at destination
143 else if frontier_node == destination or
144 (alt_targets != null and alt_targets.accept(frontier_node)) then
145
146 var path = new AStarPath[N](cost)
147
148 while frontier_node != self do
149 path.nodes.unshift(frontier_node)
150 frontier_node = frontier_node.best_source
151 assert frontier_node != null
152 end
153
154 return path
155
156 # adds all next nodes to frontier/buckets
157 else
158 frontier_node.open = false
159
160 for link in frontier_node.links do
161 var peek_node = link.to
162 if not context.is_blocked(link) and
163 (peek_node.last_pathfinding_evocation != graph.pathfinding_current_evocation or
164 (peek_node.open and
165 peek_node.best_cost_up_to > cost + context.cost(link)))
166 then
167 peek_node.open = true
168 peek_node.last_pathfinding_evocation = graph.pathfinding_current_evocation
169 peek_node.best_cost_up_to = cost + context.cost(link)
170 peek_node.best_source = frontier_node
171
172 var est_cost
173 if destination != null then
174 est_cost = peek_node.best_cost_up_to + context.heuristic_cost(peek_node, destination)
175 else if alt_targets != null then
176 est_cost = peek_node.best_cost_up_to + alt_targets.heuristic_cost(peek_node, link)
177 else est_cost = 0
178
179 var at_bucket = buckets[est_cost % nbr_buckets]
180 at_bucket.add(peek_node)
181 end
182 end
183 end
184 end
185 end
186 end
187
188 # Link between two nodes and associated to a graph
189 class Link
190 # Type of the nodes in `graph`
191 type N: Node
192
193 # Type of the other links in `graph`
194 type L: Link
195
196 # The graph to which belongs `self`
197 var graph: Graph[N, L]
198
199 # Origin of this link
200 var from: N
201
202 # Endpoint of this link
203 var to: N
204
205 init
206 do
207 graph.add_link(self)
208 end
209 end
210
211 # General graph
212 class Graph[N: Node, L: Link]
213 # Nodes in this graph
214 var nodes: Set[N] = new HashSet[N]
215
216 # Links in this graph
217 var links: Set[L] = new HashSet[L]
218
219 # Add a `node` to this graph
220 fun add_node(node: N): N
221 do
222 nodes.add(node)
223
224 return node
225 end
226
227 # Add a `link` to this graph
228 fun add_link(link: L): L
229 do
230 links.add(link)
231
232 link.from.links.add(link)
233
234 return link
235 end
236
237 # Used to check if nodes have been searched in one pathfinding
238 private var pathfinding_current_evocation: Int = 0
239 end
240
241 # Result from path finding and a walkable path
242 class AStarPath[N]
243
244 # The total cost of this path
245 var total_cost: Int
246
247 # The list of nodes composing this path
248 var nodes = new List[N]
249
250 private var at: Int = 0
251
252 # Step on the path and get the next node to travel
253 fun step: N
254 do
255 assert nodes.length >= at else print "a_star::AStarPath::step failed, is at_end_of_path"
256
257 var s = nodes[at]
258 at += 1
259
260 return s
261 end
262
263 # Peek at the next step of the path
264 fun peek_step: N do return nodes[at]
265
266 # Are we at the end of this path?
267 fun at_end_of_path: Bool do return at >= nodes.length
268 end
269
270 # Context related to an evocation of pathfinding
271 class PathContext
272 # Type of the nodes in `graph`
273 type N: Node
274
275 # Type of the links in `graph`
276 type L: Link
277
278 # Graph to which is associated `self`
279 var graph: Graph[N, L]
280
281 # Worst cost of all the link's costs
282 fun worst_cost: Int is abstract
283
284 # Get cost of a link
285 fun cost(link: L): Int is abstract
286
287 # Is that link blocked?
288 fun is_blocked(link: L): Bool is abstract
289
290 # Heuristic
291 fun heuristic_cost(a, b: N): Int is abstract
292
293 # The worst cost suggested by the heuristic
294 fun worst_heuristic_cost: Int is abstract
295 end
296
297 #
298 ### Additionnal classes, may be useful
299 #
300
301 # Simple context with constant cost on each links
302 # Warning: A* is not optimize for such a case
303 class ConstantPathContext
304 super PathContext
305
306 redef fun worst_cost do return 1
307 redef fun cost(l) do return 1
308 redef fun is_blocked(l) do return false
309 redef fun heuristic_cost(a, b) do return 0
310 redef fun worst_heuristic_cost do return 0
311 end
312
313 # A `PathContext` for graphs with `WeightedLink`
314 class WeightedPathContext
315 super PathContext
316
317 redef type L: WeightedLink
318
319 init
320 do
321 super
322
323 var worst_cost = 0
324 for l in graph.links do
325 var cost = l.weight
326 if cost >= worst_cost then worst_cost = cost + 1
327 end
328 self.worst_cost = worst_cost
329 end
330
331 redef var worst_cost: Int is noinit
332
333 redef fun cost(l) do
334 return l.weight
335 end
336 redef fun is_blocked(l) do return false
337 redef fun heuristic_cost(a, b) do return 0
338 redef fun worst_heuristic_cost do return 0
339 end
340
341 # A `Link` with a `weight`
342 class WeightedLink
343 super Link
344
345 # The `weight`, or cost, of this link
346 var weight: Int
347 end
348
349 # Advanced path conditions with customizable accept states
350 class TargetCondition[N: Node]
351 # Should the pathfinding accept `node` as a goal?
352 fun accept(node: N): Bool is abstract
353
354 # Approximate cost from `node` to an accept state
355 fun heuristic_cost(node: N, link: Link): Int is abstract
356 end