3 * 3: != (test_prog::Object::!=)
4 * 3: + (test_prog::Int::+)
5 * 2: Bool (test_prog::Bool)
6 * 3: Elf (test_prog::Elf)
7 * 3: Float (test_prog::Float)
8 * 3: Int (test_prog::Int)
9 * 3: Sys (test_prog::Sys)
10 * 3: dps (test_prog::Weapon::dps)
11 * 3: rpg (test_prog::rpg)
12 * 3: rpg (test_prog>rpg>)