1 # This file is part of NIT ( http://www.nitlanguage.org )
3 # Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Compile program for the Android platform
18 module android_platform
21 import abstract_compiler
23 import android_annotations
25 redef class ToolContext
26 redef fun platform_from_name
(name
)
28 if name
== "android" then return new AndroidPlatform
36 redef fun supports_libunwind
do return false
38 redef fun toolchain
(toolcontext
) do return new AndroidToolchain(toolcontext
)
41 class AndroidToolchain
42 super MakefileToolchain
44 var android_project_root
: nullable String = null
48 var android_project_root
= "{super}/android/"
49 self.android_project_root
= android_project_root
50 return "{android_project_root}/jni/nit_compile/"
53 redef fun write_files
(compiler
, compile_dir
, cfiles
)
55 var android_project_root
= android_project_root
.as(not null)
56 var project
= toolcontext
.modelbuilder
.android_project_for
(compiler
.mainmodule
)
57 var short_project_name
= compiler
.mainmodule
.name
58 var release
= toolcontext
.opt_release
.value
60 var app_name
= project
.name
61 if app_name
== null then app_name
= compiler
.mainmodule
.name
63 var app_package
= project
.java_package
64 if app_package
== null then app_package
= "org.nitlanguage.{short_project_name}"
66 var app_version
= project
.version
67 if app_version
== null then app_version
= "1.0"
69 # Clear the previous android project, so there is no "existing project warning"
70 # or conflict between Java files of different projects
71 if android_project_root
.file_exists
then android_project_root
.rmdir
73 var args
= ["android", "-s",
75 "--name", short_project_name
,
76 "--target", "android-10",
77 "--path", android_project_root
,
78 "--package", app_package
,
79 "--activity", short_project_name
]
80 toolcontext
.exec_and_check
(args
, "Android project error")
83 var dir
= "{android_project_root}/jni/"
84 if not dir
.file_exists
then dir
.mkdir
87 if not dir
.file_exists
then dir
.mkdir
89 # compile normal C files
90 super(compiler
, compile_dir
, cfiles
)
92 # Gather extra C files generated elsewhere than in super
93 for f
in compiler
.extern_bodies
do
94 if f
isa ExternCFile then cfiles
.add
(f
.filename
.basename
(""))
97 ## Generate delagating makefile
98 dir
= "{android_project_root}/jni/"
100 include $(call all-subdir-makefiles)
101 """.write_to_file
("{dir}/Android.mk")
103 ### generate makefile into "{compile_dir}/Android.mk"
106 LOCAL_PATH := $(call my-dir)
107 include $(CLEAR_VARS)
109 LOCAL_CFLAGS := -D ANDROID
111 LOCAL_SRC_FILES := \\
112 {{{cfiles.join(" \\\n")}}}
113 LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lz
114 LOCAL_STATIC_LIBRARIES := android_native_app_glue png
116 include $(BUILD_SHARED_LIBRARY)
118 $(call import-module,android/native_app_glue)
119 """.write_to_file
("{dir}/Android.mk")
121 ### generate AndroidManifest.xml
122 dir
= android_project_root
123 """<?xml version="1.0" encoding="utf-8"?>
124 <!-- BEGIN_INCLUDE(manifest) -->
125 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
126 package="{{{app_package}}}"
127 android:versionCode="{{{project.version_code}}}"
128 android:versionName="{{{app_version}}}">
130 <!-- This is the platform API where NativeActivity was introduced. -->
131 <uses-sdk android:minSdkVersion="9" />
134 android:label="@string/app_name"
135 android:hasCode="true"
136 android:debuggable="{{{not release}}}">
138 <!-- Our activity is the built-in NativeActivity framework class.
139 This will take care of integrating with our NDK code. -->
140 <activity android:name="android.app.NativeActivity"
141 android:label="@string/app_name"
142 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
143 android:configChanges="orientation|keyboardHidden"
144 android:screenOrientation="portrait">
145 <!-- Tell NativeActivity the name of or .so -->
146 <meta-data android:name=\"{{{app_package}}}\"
147 android:value=\"{{{app_name}}}\" />
149 <action android:name="android.intent.action.MAIN" />
150 <category android:name="android.intent.category.LAUNCHER" />
154 {{{project.manifest_application_lines.join("\n")}}}
158 {{{project.manifest_lines.join("\n")}}}
161 <!-- END_INCLUDE(manifest) -->
162 """.write_to_file
("{dir}/AndroidManifest.xml")
164 ### generate res/values/strings.xml
165 dir
= "{android_project_root}/res/"
166 if not dir
.file_exists
then dir
.mkdir
167 dir
= "{dir}/values/"
168 if not dir
.file_exists
then dir
.mkdir
169 """<?xml version="1.0" encoding="utf-8"?>
171 <string name="app_name">{{{app_name}}}</string>
173 """.write_to_file
("{dir}/strings.xml")
175 ### Link to png sources
176 # libpng is not available on Android NDK
177 # FIXME make obtionnal when we have alternatives to mnit
178 var nit_dir
= toolcontext
.nit_dir
179 var share_dir
= "{nit_dir or else ""}/share/"
180 if nit_dir
== null or not share_dir
.file_exists
then
181 print
"Android project error: Nit share directory not found, please use the environment variable NIT_DIR"
184 share_dir
= share_dir
.realpath
185 var target_png_dir
= "{android_project_root}/jni/png"
186 if not target_png_dir
.file_exists
then
187 toolcontext
.exec_and_check
(["ln", "-s", "{share_dir}/png/", target_png_dir
], "Android project error")
190 ### Link to assets (for mnit and others)
191 # This will be accessed from `android_project_root`
193 if compiler
.mainmodule
.location
.file
!= null then
194 # it is a real file, use "{file}/../assets"
195 assets_dir
= "{compiler.mainmodule.location.file.filename.dirname}/../assets"
197 # probably used -m, use "."
198 assets_dir
= "assets"
200 if assets_dir
.file_exists
then
201 assets_dir
= assets_dir
.realpath
202 var target_assets_dir
= "{android_project_root}/assets"
203 if not target_assets_dir
.file_exists
then
204 toolcontext
.exec_and_check
(["ln", "-s", assets_dir
, target_assets_dir
], "Android project error")
209 redef fun write_makefile
(compiler
, compile_dir
, cfiles
)
211 # Do nothing, already done in `write_files`
214 redef fun compile_c_code
(compiler
, compile_dir
)
216 var android_project_root
= android_project_root
.as(not null)
217 var release
= toolcontext
.opt_release
.value
219 # Compile C code (and thus Nit)
220 toolcontext
.exec_and_check
(["ndk-build", "-s", "-j", "4", "-C", android_project_root
], "Android project error")
223 var args
= ["ant", "-q", "-f", android_project_root
+"/build.xml"]
226 else args
.add
"debug"
227 toolcontext
.exec_and_check
(args
, "Android project error")
229 # Move the apk to the target
230 var outname
= toolcontext
.opt_output
.value
231 if outname
== null then outname
= "{compiler.mainmodule.name}.apk"
235 src_apk_suffix
= "release-unsigned"
236 else src_apk_suffix
= "debug"
238 toolcontext
.exec_and_check
(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-{src_apk_suffix}.apk", outname
], "Android project error")
242 redef class JavaClassTemplate
243 redef fun write_to_files
(compdir
)
245 var jni_path
= "jni/nit_compile/"
246 if compdir
.has_suffix
(jni_path
) then
247 var path
= "{compdir.substring(0, compdir.length-jni_path.length)}/src/"