gamnit: use API 19 services to fix premultiplied texture on Android
[nit.git] / lib / gamnit / display_android.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Gamnit display implementation for Android
16 #
17 # Generated APK files require OpenGL ES 2.0.
18 #
19 # This modules uses `android::native_app_glue` and the Android NDK.
20 module display_android is
21 android_manifest """<uses-feature android:glEsVersion="0x00020000"/>"""
22 end
23
24 import ::android::game
25 intrude import android::load_image
26
27 private import gamnit::egl
28 intrude import textures
29
30 redef class GamnitDisplay
31
32 redef fun setup
33 do
34 var native_display = egl_default_display
35 var native_window = app.native_app_glue.window
36
37 setup_egl_display native_display
38
39 # We need 8 bits per color for selection by color
40 select_egl_config(red_bits, green_bits, blue_bits, 0, 8, 0, 0)
41
42 var format = egl_config.attribs(egl_display).native_visual_id
43 native_window.set_buffers_geometry(0, 0, format)
44
45 setup_egl_context native_window
46 end
47
48 redef fun close do close_egl
49 end
50
51 redef class TextureAsset
52
53 private fun load_bitmap(asset_manager: AssetManager, path: String): NativeBitmap
54 do
55 return asset_manager.bitmap(path)
56 end
57
58 redef fun load_from_platform
59 do
60 jni_env.push_local_frame 4
61
62 var asset_manager = app.asset_manager
63 var bmp = load_bitmap(asset_manager, path)
64 if bmp.is_java_null then
65 error = new Error("Failed to load texture at '{path}'")
66 jni_env.pop_local_frame
67 return
68 end
69
70 var buf = bmp.copy_pixels(unmultiply=not premultiply_alpha)
71 loaded = true
72 width = bmp.width.to_f
73 height = bmp.height.to_f
74 var pixels = buf.native_array
75
76 load_from_pixels(pixels, bmp.width, bmp.height, gl_RGBA)
77
78 jni_env.pop_local_frame
79 end
80 end