lib/posix: add doc to posix (fix #174)
[nit.git] / lib / html.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # HTML output facilities
16 module html
17
18 # A html page
19 #
20 # You can define subclass and override methods head and body
21 #
22 # class MyPage
23 # super HTMLPage
24 # redef body do add("p").text("Hello World!")
25 # end
26 #
27 # HTMLPage use fluent interface so you can chain calls as:
28 # add("div").attr("id", "mydiv").text("My Div")
29 class HTMLPage
30 super Streamable
31
32 # Define head content
33 fun head do end
34 # Define body content
35 fun body do end
36
37 private var root = new HTMLTag("html")
38 private var current: HTMLTag = root
39 private var stack = new List[HTMLTag]
40
41 redef fun write_to(stream) do
42 root.children.clear
43 open("head")
44 head
45 close("head")
46 open("body")
47 body
48 close("body")
49 stream.write "<!DOCTYPE html>"
50 root.write_to(stream)
51 end
52
53 # Add a html tag to the current element
54 # add("div").attr("id", "mydiv").text("My Div")
55 fun add(tag: String): HTMLTag do
56 var node = new HTMLTag(tag)
57 current.add(node)
58 return node
59 end
60
61 # Add a raw html string
62 # add_html("<a href='#top'>top</a>")
63 fun add_html(html: String) do current.add(new HTMLRaw(html))
64
65 # Open a html tag
66 # open("ul")
67 # add("li").text("item1")
68 # add("li").text("item2")
69 # close("ul")
70 fun open(tag: String): HTMLTag do
71 stack.push(current)
72 current = add(tag)
73 return current
74 end
75
76 # Close previously opened tag
77 # Ensure: tag = previous.tag
78 fun close(tag: String) do
79 if not tag == current.tag then
80 print "Error: Trying to close '{tag}', last opened tag was '{current.tag}'."
81 abort
82 end
83 current = stack.pop
84 end
85 end
86
87 class HTMLTag
88 super Streamable
89
90 # HTML tagname: 'div' for <div></div>
91 var tag: String
92 init(tag: String) do
93 self.tag = tag
94 self.is_void = (once ["area", "base", "br", "col", "command", "embed", "hr", "img", "input", "keygen", "link", "meta", "param", "source", "track", "wbr"]).has(tag)
95 end
96
97 # Is the HTML element a void element?
98 #
99 # assert (new HTMLTag("img")).is_void == true
100 # assert (new HTMLTag("p")).is_void == false
101 var is_void: Bool
102
103 init with_attrs(tag: String, attrs: Map[String, String]) do
104 self.tag = tag
105 self.attrs = attrs
106 end
107
108 # Tag attributes map
109 var attrs: Map[String, String] = new HashMap[String, String]
110
111 # Get the attributed value of 'prop' or null if 'prop' is undifened
112 # var img = new HTMLTag("img")
113 # img.attr("src", "./image.png").attr("alt", "image")
114 # assert img.get_attr("src") == "./image.png"
115 fun get_attr(key: String): nullable String do
116 if not attrs.has_key(key) then return null
117 return attrs[key]
118 end
119
120 # Set a 'value' for 'key'
121 # var img = new HTMLTag("img")
122 # img.attr("src", "./image.png").attr("alt", "image")
123 # assert img.write_to_string == """<img src="./image.png" alt="image"/>"""
124 fun attr(key: String, value: String): HTMLTag do
125 attrs[key] = value
126 return self
127 end
128
129 # Add a CSS class to the HTML tag
130 # var img = new HTMLTag("img")
131 # img.add_class("logo").add_class("fullpage")
132 # assert img.write_to_string == """<img class="logo fullpage"/>"""
133 fun add_class(klass: String): HTMLTag do
134 classes.add(klass)
135 return self
136 end
137
138 # CSS classes
139 var classes: Set[String] = new HashSet[String]
140
141 # Add multiple CSS classes
142 # var img = new HTMLTag("img")
143 # img.add_classes(["logo", "fullpage"])
144 # assert img.write_to_string == """<img class="logo fullpage"/>"""
145 fun add_classes(classes: Collection[String]): HTMLTag do
146 self.classes.add_all(classes)
147 return self
148 end
149
150 # Set a CSS 'value' for 'prop'
151 # var img = new HTMLTag("img")
152 # img.css("border", "2px solid black").css("position", "absolute")
153 # assert img.write_to_string == """<img style="border: 2px solid black; position: absolute"/>"""
154 fun css(prop: String, value: String): HTMLTag do
155 css_props[prop] = value
156 return self
157 end
158 private var css_props: Map[String, String] = new HashMap[String, String]
159
160 # Get CSS value for 'prop'
161 # var img = new HTMLTag("img")
162 # img.css("border", "2px solid black").css("position", "absolute")
163 # assert img.get_css("border") == "2px solid black"
164 # assert img.get_css("color") == null
165 fun get_css(prop: String): nullable String do
166 if not css_props.has_key(prop) then return null
167 return css_props[prop]
168 end
169
170 # Replace `self` by `parent`.
171 #
172 # var elem = new HTMLTag("li")
173 # elem.add_outer(new HTMLTag("ul"))
174 # assert elem.write_to_string == "<ul><li></li></ul>"
175 fun add_outer(parent: HTMLTag) do
176 # copy self in new object
177 var child = new HTMLTag(self.tag)
178 child.attrs = self.attrs
179 child.classes = self.classes
180 child.css_props = self.css_props
181 child.children = self.children
182 # add copy in parent children elements
183 parent.children.add(child)
184 # replace self by parent
185 self.tag = parent.tag
186 self.attrs = parent.attrs
187 self.classes = parent.classes
188 self.css_props = parent.css_props
189 self.is_void = parent.is_void
190 self.children = parent.children
191 end
192
193 # Add a HTML 'child' to self
194 # var ul = new HTMLTag("ul")
195 # ul.add(new HTMLTag("li"))
196 # assert ul.write_to_string == "<ul><li></li></ul>"
197 fun add(child: HTMLTag) do children.add(child)
198
199 # List of children HTML elements
200 var children: Set[HTMLTag] = new HashSet[HTMLTag]
201
202 # Clear all child and set the text of element
203 # var p = new HTMLTag("p")
204 # p.text("Hello World!")
205 # assert p.write_to_string == "<p>Hello World!</p>"
206 # Text is escaped see: `standard::String::html_escape`
207 fun text(txt: String): HTMLTag do
208
209 children.clear
210 append(txt)
211 return self
212 end
213
214 # Append text to element
215 # var p = new HTMLTag("p")
216 # p.append("Hello")
217 # p.add(new HTMLTag("br"))
218 # p.append("World!")
219 # assert p.write_to_string == "<p>Hello<br/>World!</p>"
220 # Text is escaped see: standard::String::html_escape
221 fun append(txt: String): HTMLTag do
222 add(new HTMLRaw(txt.html_escape))
223 return self
224 end
225
226 # Append raw HTML to element
227 #
228 # var p = new HTMLTag("p")
229 # p.append("Hello")
230 # p.add_raw_html("<bla/>foo")
231 # assert p.write_to_string == "<p>Hello<bla/>foo</p>"
232 #
233 # Note: the HTML in insered as it, no verification is done.
234 fun add_raw_html(txt: String): HTMLTag do
235 add(new HTMLRaw(txt))
236 return self
237 end
238
239 redef fun write_to(stream) do
240 var res = new Array[String]
241 render_in(res)
242 for r in res do
243 stream.write(r)
244 end
245 end
246
247 # In order to avoid recursive concatenation,
248 # this function collects in `res` all the small fragments of `String`
249 private fun render_in(res: Sequence[String])
250 do
251 res.add "<"
252 res.add tag
253 render_attrs_in(res)
254 if is_void and children.is_empty then
255 res.add "/>"
256 else
257 res.add ">"
258 for child in children do child.render_in(res)
259 res.add "</"
260 res.add tag
261 res.add ">"
262 end
263 end
264
265 private fun render_attrs_in(res: Sequence[String]) do
266 if attrs.has_key("class") or not classes.is_empty then
267 res.add " class=\""
268 for cls in classes do
269 res.add cls.html_escape
270 res.add " "
271 end
272 if attrs.has_key("class") then
273 res.add attrs["class"].html_escape
274 res.add " "
275 end
276 if res.last == " " then res.pop
277 res.add "\""
278 end
279
280 if attrs.has_key("style") or not css_props.is_empty then
281 res.add " style=\""
282 for k, v in css_props do
283 res.add k.html_escape
284 res.add ": "
285 res.add v.html_escape
286 res.add "; "
287 end
288 if attrs.has_key("style") then
289 res.add(attrs["style"].html_escape)
290 end
291 if res.last == "; " then res.pop
292 res.add "\""
293 end
294
295 if attrs.is_empty then return
296
297 for key, value in attrs do
298 if key == "class" or key == "style" then continue
299 res.add " "
300 res.add key.html_escape
301 res.add "=\""
302 res.add value.html_escape
303 res.add "\""
304 end
305 end
306 end
307
308 private class HTMLRaw
309 super HTMLTag
310
311 private var content: String
312 init(content: String) do self.content = content
313 redef fun render_in(res) do res.add content
314 end