lib/gamnit: intro `keys` to keep track of pressed keys
[nit.git] / lib / gamnit / keys.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Simple service keeping track of which keys are currently pressed
16 #
17 # This service revolves around `app.pressed_keys`, a `Set` of the names of currently pressed keys.
18 # As a `Set`, `app.pressed_keys` can be iterated and queried with `has`.
19 #
20 # Limitations: The keys names are platform dependent.
21 module keys
22
23 import mnit::input
24 import gamnit
25
26 redef class App
27 # Currently pressed keys
28 var pressed_keys = new Set[String] is lazy
29
30 # Register `event` to update `app.pressed_keys`
31 private fun register_key_event(event: KeyEvent)
32 do
33 var key = event.name
34 if event.is_down then
35 app.pressed_keys.add key
36 else if app.pressed_keys.has(key) then
37 app.pressed_keys.remove key
38 end
39 end
40
41 redef fun accept_event(event)
42 do
43 if event isa KeyEvent then register_key_event event
44
45 return super
46 end
47 end