lib/mnit_android: update to use android::native_app_glue
[nit.git] / lib / mnit / mnit_app.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2011-2013 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # General Mnit application structure
18 module mnit_app
19
20 import ::app
21 import mnit_display
22
23 # An App instance serves as base to every Mnit projects.
24 #
25 # This class is redefed by plateforme modules and so
26 # App can be specialized directly in the user app.
27 redef class App
28 type IE: InputEvent
29 type D: Display
30 type I: Image
31
32 # Display to use by apps
33 # Is null if the display is not available or not yet ready
34 var display: nullable D protected writable = null
35
36 # Received quit order
37 var quit: Bool writable = false
38
39 # App is visible? (vs minimized or in background)
40 fun visible: Bool is abstract
41
42 # Invoqued at each frame
43 # Usually you want to redef frame_core instead of this
44 fun full_frame
45 do
46 var display = self.display
47 if display != null then
48 display.begin
49 frame_core( display )
50 display.finish
51 end
52 end
53
54 # Main frame method to redef
55 # Is called between readying display and flipping it
56 fun frame_core( display: D ) is abstract
57
58 # Receive and deal with all inputs
59 fun input( event: InputEvent ): Bool
60 do
61 return false
62 end
63
64 # Internal method to generate inputs
65 protected fun generate_input is abstract
66
67 # Main app loop
68 # Usually you want to redef frame_core instead of this
69 redef fun run
70 do
71 while not quit do
72 generate_input
73 full_frame
74 end
75 end
76 end