gamnit: split use of App::on_create between create_gamnit and create_scene
[nit.git] / contrib / asteronits / src / touch_ui.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Touchscreen UI for mobile devices
16 module touch_ui
17
18 import gamnit::virtual_gamepad
19
20 import asteronits
21
22 redef class App
23 redef fun create_scene
24 do
25 super
26
27 var gamepad = new VirtualGamepad
28
29 var dpad = gamepad.add_dpad
30 if dpad != null then dpad.show_down = false
31
32 gamepad.add_button("space", gamepad_spritesheet.fire)
33 gamepad.visible = true
34 self.gamepad = gamepad
35 end
36 end