3 ------------------------------------
7 careers character combat game platform races rpg test_prog
8 ------------------------------------
9 careers character combat game platform races rpg test_prog
12 Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List Magician Object Race Starter String Sys Warrior Weapon
13 ------------------------------------
14 Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List Magician Object Race Starter String Sys Warrior Weapon
17 != * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary -
18 ------------------------------------
19 != * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary -
22 !=(other: OTHER): Bool
31 ==(other: OTHER): Bool
36 attack(target: Combatable, weapon: Weapon): Int
38 base_endurance=(base_endurance: Int)
39 base_intelligence: Int
40 base_intelligence=(base_intelligence: Int)
42 base_strength=(base_strength: Int)
43 career: nullable Career
44 career=(career: nullable Career)
45 computer_characters: List[Character]
47 direct_attack(target: Combatable, weapon: Weapon): Int
50 endurance_bonus=(endurance_bonus: Int)
55 intelligence_bonus: Int
56 intelligence_bonus=(intelligence_bonus: Int)
63 player_characters: List[Character]
73 strength_bonus=(strength_bonus: Int)
76 total_intelligence: Int
79 ------------------------------------
80 !=(other: OTHER): Bool
89 ==(other: OTHER): Bool
94 attack(target: Combatable, weapon: Weapon): Int
96 base_endurance=(base_endurance: Int)
97 base_intelligence: Int
98 base_intelligence=(base_intelligence: Int)
100 base_strength=(base_strength: Int)
101 career: nullable Career
102 career=(career: nullable Career)
103 computer_characters: List[Character]
104 defend(hit: Int): Int
105 direct_attack(target: Combatable, weapon: Weapon): Int
108 endurance_bonus=(endurance_bonus: Int)
113 intelligence_bonus: Int
114 intelligence_bonus=(intelligence_bonus: Int)
121 player_characters: List[Character]
131 strength_bonus=(strength_bonus: Int)
134 total_intelligence: Int