1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Panels templates for `nitpg`.
20 import templates_events
23 # A panel can be displayed in a html page.
25 # This display a Bootstrap panel.
29 redef fun rendering
do
30 add
"""<div class="panel panel-default">
31 <div class="panel-heading">
32 <h3 class="panel-title">"""
36 <div class="panel-body">"""
42 # Render the panel title.
43 # Betweem `<h4>` tags.
44 fun render_title
do end
46 # Render the panel body.
47 fun render_body
do end
50 # A panel that contain only a table as body.
54 redef fun rendering
do
55 add
"""<div class="panel panel-default">
56 <div class="panel-heading">
57 <h3 class="panel-title">"""
67 # Display an error message within a panel.
71 redef fun rendering
do
73 <div class="panel panel-danger">
74 <div class="panel-heading">
75 <h3 class="panel-title">"""
80 <div class="panel-body">"""
88 # The error message to display as panel body.
91 redef fun render_title
do
92 add
"<span class=\"glyphicon glyphicon-warning-sign\
"></span> "
96 redef fun render_body
do
102 # A panel that display a markdown content rendered as HTML.
106 # Markdown text to display.
109 redef fun rendering
do
110 add
"""<div class="panel">
111 <div class="panel-body">{{{text.md_to_html}}}</div>
116 # A panel that display repo statistics.
117 class GameStatusPanel
123 redef fun render_title
do
124 add
"<span class=\"glyphicon glyphicon-home\
"></span> "
128 redef fun render_body
do
129 add
"<strong class=\"text-success\
">{game.load_players.length}</strong>"
130 add
" <a href=\"{game.url}/players\
">players</a><br>"
131 add
"<strong class=\"text-success\
">{game.stats["achievements"]}</strong>"
132 add
" <a href=\"{game.url}/achievements\
">achievements</a><br><br>"
133 add
"<strong class=\"text-success\
">{game.stats["pulls"]}</strong> pull requests"
134 add
" (<strong>{game.stats["pulls_open"]}</strong> open)<br>"
135 add
"<strong class=\"text-success\
">{game.stats["issues"]}</strong> issues"
136 add
" (<strong>{game.stats["issues_open"]}</strong> open)<br>"
137 add
"<strong class=\"text-success\
">{game.stats["commits"]}</strong> commits"
141 # Player status panel.
142 class PlayerStatusPanel
151 redef fun render_title
do
152 add
"<a href=\"{player.url}\
">"
153 add
" <img class=\"img-circle\
" style=\"width
: 30px\
""
154 add
" src=\"{player.user.avatar_url}\
" alt=\"{player.name}\
">"
155 add
"</a> {player.link}"
158 redef fun render_body
do
159 var ranking
= game
.player_ranking
161 add
"<p class=\"lead\
">ranked "
162 add
" <span class=\"text-success\
"># {ranking[player.name]}</span></p>"
163 add
"<strong class=\"text-success\
">{player.nitcoins}</strong> nitcoins<br><br>"
164 add
"<strong class=\"text-success\
">{player.stats["achievements"]}</strong> achievements<br><br>"
165 add
"<strong>{player.stats["pulls"]}</strong> pull requests<br>"
166 add
"<strong>{player.stats["issues"]}</strong> issues<br>"
167 add
"<strong>{player.stats["commits"]}</strong> commits"
171 # A panel that display a list of player in a repo.
172 class ShortListPlayersPanel
178 redef fun render_title
do
179 add
"<span class=\"glyphicon glyphicon-user\
"></span> "
180 add
"<a href=\"{game.url}/players\
">Players</a>"
183 redef fun render_body
do
184 var players
= game
.load_players
.values
.to_a
185 if players
.is_empty
then
186 add
"<em>No player yet...</em>"
189 (new PlayerCoinComparator).sort
(players
)
190 for player
in players
do
191 add
"{player.nitcoins} - {player.link}<br>"
196 # A panel that display a list of player in a repo.
197 class ListPlayersPanel
203 redef fun render_title
do
204 add
"<span class=\"glyphicon glyphicon-user\
"></span> "
205 add
"<a href=\"{game.url}/players\
">Players</a>"
208 redef fun render_body
do
209 var players
= game
.load_players
.values
.to_a
210 (new PlayerCoinComparator).sort
(players
)
211 if players
.is_empty
then
212 add
"<div class=\"panel-body\
">"
213 add
"<em>No player yet...</em>"
217 add
"""<table class="table table-striped table-hover">
224 for player
in players
do
226 add
" <td>{rank}</td>"
227 add
" <td>{player.link}</td>"
228 add
" <td>{player.nitcoins}</td>"
236 # A panel that display the podium.
243 redef fun render_title
do
244 add
"<span class=\"glyphicon glyphicon-stats\
"></span> Hall of fame"
247 redef fun render_body
do
248 var players
= game
.load_players
.values
.to_a
249 (new PlayerCoinComparator).sort
(players
)
250 if players
.is_empty
then
251 add
"<em>No players yet...</em>"
255 <div class="container-fluid">
256 <div id="podium" class="row row-sm-height">"""
257 var max
= players
.first
.nitcoins
258 var orders
= [3, 1, 0, 2, 4]
259 for order
in orders
do
260 if order
>= players
.length
then continue
261 var player
= players
[order
]
263 if max
> 0 then size
= player
.nitcoins
* 300 / max
265 <div class="col-xs-2 col-xs-height col-xs-offset-{{{order}}} col-bottom"
266 style="text-align: center;">
268 <a href="{{{player.url}}}">
269 <img class="img-circle" style="width: 80px"
270 src="{{{player.user.avatar_url}}}" alt="{{{player.name}}}">
273 <p>{{{player.link}}}</p>
274 <p>{{{player.nitcoins}}}</p>
275 <div class=" progress-bar-warning progress-bar-striped"
276 style="height: {{{size}}}px;"></div>
285 # A `Panel` that displays the list of PR to review for a `Player`.
286 class PlayerReviewsPanel
292 # Player to display customized list for.
295 redef fun render_title
do
296 add
"<span class=\"glyphicon glyphicon-check\
"></span> "
297 add
"Review pull requests to gain nitcoins!"
300 redef fun render_body
do
301 var q
= "is:open label:need_review sort:updated-asc " +
302 "-involves:{player.name}"
304 var issues
= game
.repo
.search_issues
(q
)
305 if issues
.is_empty
then
306 add
"<em>No pull request to review yet...</em>"
309 for issue
in issues
do
310 var user
= issue
.user
311 var uplay
= user
.player
(game
)
312 add
"""<div class="media">
313 <a class="media-left" href="{{{uplay.url}}}">
314 <img class=\"img-circle\" style="width:50px"
315 src="{{{user.avatar_url}}}" alt="{{{uplay.name}}}">
317 <div class="media-body">
318 <h4 class="media-heading">
319 {{{issue.link}}} {{{issue.title}}}
321 <span class="text-muted">opened by </span>
329 # A `Panel` that displays a pagined list of events stored in the `entity`.
331 # This way the panel can be used to view events stored under `Game`, `Player`...
335 # Entity to load the events from.
336 var entity
: GameEntity
338 # Number of events to display.
341 # From where to start?
344 redef fun render_title
do
345 add
"<span class=\"glyphicon glyphicon-flash\
"></span> "
349 redef fun render_body
do
350 var events
= entity
.load_events
351 if events
.is_empty
then
352 add
"<em>No event yet...</em>"
356 if limit
< 0 then limit
= 10
357 if from
< 0 then from
= 0
359 for i
in [from
.. from
+ limit
] do
360 if i
>= events
.length
then break
361 add events
[i
].tpl_event
.media_item
364 if limit
> events
.length
then return
366 add
"""<div class="btn-group" role="group">"""
368 add
"""<a class="btn btn-default" role="button"
369 href="?pfrom={{{from - limit}}}&plimit={{{limit}}}">
370 <span class=\"glyphicon glyphicon-chevron-left\"></span></a>"""
372 if from
+ limit
< events
.length
then
374 <a class="btn btn-default" role="button"
375 href="?pfrom={{{from + limit}}}&plimit={{{limit}}}">
376 <span class=\"glyphicon glyphicon-chevron-right\"></span></a>"""
382 # Achievement unlocked list panel.
383 class AchievementsListPanel
386 # Entity to load the events from.
387 var entity
: GameEntity
389 redef fun render_title
do
390 add
"<span class=\"glyphicon glyphicon-list\
"></span> "
391 add
"Achievements unlocked"
394 redef fun render_body
do
395 var achs
= entity
.load_achievements
.values
.to_a
396 if achs
.is_empty
then
397 add
"<em>No achievement yet...</em>"
400 for ach
in achs
do add ach
.list_item
404 # Achievement detail panel.
405 class AchievementPanel
408 # Achievement to display.
409 var achievement
: Achievement
411 redef fun render_title
do
412 add
"<span class=\"glyphicon glyphicon-check\
"></span> "
413 add
"Achievement details"
416 redef fun render_body
do
417 add
"""<p class=\"lead\">
418 <span class="badge progress-bar-success"
419 style="vertical-align: middle">+{{{achievement.reward}}}</span>
420 {{{achievement.name}}}
422 <p><strong>{{{achievement.desc}}}</strong></p>"""
424 var events
= achievement
.load_events
426 if events
.is_empty
then
427 add
"<em>Never unlocked...</em>"
431 var event
= events
.last
432 var tpl
= event
.tpl_event
433 var player
= tpl
.player
435 add
"""<div class="media">
436 <a class="media-left" href="{{{player.url}}}">
437 <span class="badge progress-bar-warning" style="position: absolute">#1</span>
438 <img class=\"img-circle\" style="width:50px"
439 src="{{{player.user.avatar_url}}}" alt="{{{player.name}}}">
441 <div class="media-body">
442 <h4 class="media-heading">Unlocked first by {{{player.link}}}</h4>
443 <span class="text-muted">at {{{event.time}}} </span>
447 if events
.length
> 1 then
448 add
"""<p><br>Also unlocked by <strong class="text-success">
449 {{{events.length}}} players</strong>.</p>"""