1 # This file is part of NIT (http://www.nitlanguage.org).
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
7 # http://www.apache.org/licenses/LICENSE-2.0
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
15 # Gamnit display implementation for Android
17 # Generated APK files require OpenGL ES 2.0.
19 # This modules uses `android::native_app_glue` and the Android NDK.
20 module display_android
is
21 android_manifest
"""<uses-feature android:glEsVersion="0x00020000"/>"""
26 private import gamnit
::egl
28 redef class GamnitDisplay
32 var native_display
= egl_default_display
33 var native_window
= app
.native_app_glue
.window
35 setup_egl_display native_display
37 # We need 8 bits per color for selection by color
38 select_egl_config
(8, 8, 8, 0, 8, 0, 0)
40 var format
= egl_config
.attribs
(egl_display
).native_visual_id
41 native_window
.set_buffers_geometry
(0, 0, format
)
43 setup_egl_context native_window
46 redef fun close
do close_egl