1 # This file is part of NIT ( http://www.nitlanguage.org )
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
7 # http://www.apache.org/licenses/LICENSE-2.0
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
15 # Compile programs for the iOS platform
19 import compiler
::abstract_compiler
20 import xcode_templates
21 private import annotation
23 redef class ToolContext
24 redef fun platform_from_name
(name
)
26 if name
== "ios" then return new IOSPlatform
31 private class IOSPlatform
34 redef fun supports_libunwind
do return false
35 redef fun supports_libgc
do return false
36 redef fun toolchain
(toolcontext
, compiler
) do return new IOSToolchain(toolcontext
, compiler
)
39 private class IOSToolchain
40 super MakefileToolchain
42 # Root of the iOS project, usually `.nit_compile/ios/`
43 var ios_project_root
: String is noinit
45 redef fun default_outname
do return "{super}.app"
47 # Name of the current project of `compiler`
48 fun project_name
: String
50 var project_name
= null
51 # TODO unite the app_name annotation from Android with iOS
52 var annot
= compiler
.modelbuilder
.lookup_annotation_on_modules
("app_name", compiler
.mainmodule
)
53 if annot
!= null then project_name
= annot
.arg_as_string
(compiler
.modelbuilder
)
54 if project_name
== null then project_name
= compiler
.mainmodule
.name
58 # Compile C files in `ios_project_root/project_name`
61 ios_project_root
= super/"ios"
62 return ios_project_root
/project_name
65 redef fun write_files
(compile_dir
, cfiles
)
67 # Clear the project directory before writing anything
68 if ios_project_root
.file_exists
then ios_project_root
.rmdir
74 redef fun write_makefile
(compile_dir
, cfiles
)
76 var project_name
= project_name
78 # Create an XCode project directory
79 var dir
= ios_project_root
/project_name
+".xcodeproj"
80 if not dir
.file_exists
then dir
.mkdir
82 # Create a PBX project file
83 var pbx
= new PbxprojectTemplate(project_name
)
85 ## Register all source files
86 for file
in cfiles
do pbx
.add_file
new PbxFile(file
)
87 for file
in compiler
.extern_bodies
do
88 pbx
.add_file
new PbxFile(file
.filename
.basename
(""))
91 ## TODO Register asset files
93 pbx
.write_to_file dir
/"project.pbxproj"
95 # Create the plist in the same directory as the generated C code
96 if not compile_dir
.file_exists
then compile_dir
.mkdir
97 var plist
= new PlistTemplate("org.nitlanguage") # TODO customize using an annotation
98 plist
.write_to_file compile_dir
/"Info.plist"
101 redef fun compile_c_code
(compile_dir
)
103 var project_name
= project_name
104 var release
= toolcontext
.opt_release
.value
105 var outfile
= outfile
(compiler
.mainmodule
)
107 # Compile with `xcodebuild`
109 # TODO support more than the iPhone and the simulator.
110 var args
= ["sh", "-c", "cd {ios_project_root}; " +
111 "xcodebuild -target '{project_name}' " +
112 "-destination 'platform=iOS Simulator,name=iPhone' " +
113 "-configuration {if release then "Release" else "Debug"} " +
114 "-sdk iphonesimulator build"]
115 toolcontext
.exec_and_check
(args
, "iOS project error")
117 # Move compiled app to destination
118 if outfile
.file_exists
then outfile
.rmdir
119 args
= ["mv", "{ios_project_root}/build/Debug-iphonesimulator/{project_name}.app", outfile
]
120 toolcontext
.exec_and_check
(args
, "iOS project error")