lib/socket: report errors on `setsockopt` and close socked when raised
[nit.git] / lib / socket / socket.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Socket services
18 module socket
19
20 private import socket_c
21 intrude import standard::stream
22
23 # A general TCP socket, either a `TCPStream` or a `TCPServer`
24 abstract class Socket
25
26 # Underlying C socket
27 private var socket: NativeSocket is noinit
28
29 # Port used by the socket
30 var port: Int
31
32 # IPv4 address to which `self` is connected
33 #
34 # Formatted as xxx.xxx.xxx.xxx.
35 var address: String is noinit
36
37 # Is this socket closed?
38 var closed = false
39 end
40
41 # Simple communication stream with a remote socket
42 class TCPStream
43 super Socket
44 super BufferedIStream
45 super OStream
46 super PollableIStream
47
48 # Real canonical name of the host to which `self` is connected
49 var host: String
50
51 private var addrin: NativeSocketAddrIn is noinit
52
53 redef var end_reached = false
54
55 # TODO make init private
56
57 # Creates a socket connection to host `host` on port `port`
58 init connect(host: String, port: Int)
59 do
60 _buffer = new FlatBuffer
61 _buffer_pos = 0
62 socket = new NativeSocket.socket(new NativeSocketAddressFamilies.af_inet,
63 new NativeSocketTypes.sock_stream, new NativeSocketProtocolFamilies.pf_null)
64 if socket.address_is_null then
65 end_reached = true
66 closed = true
67 return
68 end
69 if not socket.setsockopt(new NativeSocketOptLevels.socket, new NativeSocketOptNames.reuseaddr, 1) then
70 end_reached = true
71 closed = true
72 return
73 end
74 var hostname = socket.gethostbyname(host)
75 addrin = new NativeSocketAddrIn.with_hostent(hostname, port)
76
77 address = addrin.address
78 init(addrin.port, hostname.h_name)
79
80 closed = not internal_connect
81 end_reached = closed
82 end
83
84 # Creates a client socket, this is meant to be used by accept only
85 private init server_side(h: SocketAcceptResult)
86 do
87 _buffer = new FlatBuffer
88 _buffer_pos = 0
89 socket = h.socket
90 addrin = h.addr_in
91 address = addrin.address
92
93 init(addrin.port, address)
94 end
95
96 redef fun poll_in do return ready_to_read(0)
97
98 # Returns an array containing an enum of the events ready to be read
99 #
100 # event_types : Combination of several event types to watch
101 #
102 # timeout : Time in milliseconds before stopping listening for events on this socket
103 private fun pollin(event_types: Array[NativeSocketPollValues], timeout: Int): Array[NativeSocketPollValues] do
104 if end_reached then return new Array[NativeSocketPollValues]
105 return socket.socket_poll(new PollFD(socket.descriptor, event_types), timeout)
106 end
107
108 # Easier use of pollin to check for something to read on all channels of any priority
109 #
110 # timeout : Time in milliseconds before stopping to wait for events
111 fun ready_to_read(timeout: Int): Bool
112 do
113 if _buffer_pos < _buffer.length then return true
114 if eof then return false
115 var events = [new NativeSocketPollValues.pollin]
116 return pollin(events, timeout).length != 0
117 end
118
119 # Checks if the socket still is connected
120 fun connected: Bool
121 do
122 if closed then return false
123 var events = [new NativeSocketPollValues.pollhup, new NativeSocketPollValues.pollerr]
124 if pollin(events, 0).length == 0 then
125 return true
126 else
127 closed = true
128 return false
129 end
130 end
131
132 redef fun is_writable do return not end_reached
133
134 # Establishes a connection to socket addrin
135 #
136 # REQUIRES : not self.end_reached
137 private fun internal_connect: Bool
138 do
139 assert not closed
140 return socket.connect(addrin) >= 0
141 end
142
143 # If socket.end_reached, nothing will happen
144 redef fun write(msg: Text)
145 do
146 if closed then return
147 socket.write(msg.to_s)
148 end
149
150 fun write_ln(msg: Text)
151 do
152 if end_reached then return
153 write(msg.to_s)
154 write("\n")
155 end
156
157 redef fun fill_buffer
158 do
159 _buffer.clear
160 _buffer_pos = 0
161 if not connected then return
162 var read = socket.read
163 if read.length == 0 then
164 close
165 end_reached = true
166 end
167 _buffer.append(read)
168 end
169
170 redef fun close
171 do
172 if closed then return
173 if socket.close >= 0 then
174 closed = true
175 end
176 end
177
178 # Send the data present in the socket buffer
179 fun flush
180 do
181 if not socket.setsockopt(new NativeSocketOptLevels.tcp, new NativeSocketOptNames.tcp_nodelay, 1) or
182 not socket.setsockopt(new NativeSocketOptLevels.tcp, new NativeSocketOptNames.tcp_nodelay, 0) then
183 closed = true
184 end
185 end
186 end
187
188 # A socket listening on a given `port` for incomming connections
189 #
190 # Create streams to communicate with clients using `accept`.
191 class TCPServer
192 super Socket
193
194 private var addrin: NativeSocketAddrIn is noinit
195
196 # Create and bind a listening server socket on port `port`
197 init
198 do
199 socket = new NativeSocket.socket(new NativeSocketAddressFamilies.af_inet,
200 new NativeSocketTypes.sock_stream, new NativeSocketProtocolFamilies.pf_null)
201 assert not socket.address_is_null
202 if not socket.setsockopt(new NativeSocketOptLevels.socket, new NativeSocketOptNames.reuseaddr, 1) then
203 closed = true
204 return
205 end
206 addrin = new NativeSocketAddrIn.with(port, new NativeSocketAddressFamilies.af_inet)
207 address = addrin.address
208
209 # Bind it
210 closed = not bind
211 end
212
213 # Associates the socket to a local address and port
214 #
215 # Returns whether the socket has been be bound.
216 private fun bind: Bool do
217 return socket.bind(addrin) >= 0
218 end
219
220 # Sets the socket as ready to accept incoming connections, `size` is the maximum number of queued clients
221 #
222 # Returns `true` if the socket could be set, `false` otherwise
223 fun listen(size: Int): Bool do
224 return socket.listen(size) >= 0
225 end
226
227 # Accepts an incoming connection from a client
228 #
229 # Create and return a new socket to the client. May return null if not
230 # `blocking` and there's no waiting clients, or upon an interruption
231 # (whether `blocking` or not).
232 #
233 # Require: not closed
234 fun accept: nullable TCPStream
235 do
236 assert not closed
237 var native = socket.accept
238 if native == null then return null
239 return new TCPStream.server_side(native)
240 end
241
242 # Set whether calls to `accept` are blocking
243 fun blocking=(value: Bool)
244 do
245 # We use the opposite from the native version as the native API
246 # is closer to the C API. In the Nity API, we use a positive version
247 # of the name.
248 socket.non_blocking = not value
249 end
250
251 # Close this socket
252 fun close
253 do
254 # FIXME unify with `SocketStream::close` when we can use qualified names
255
256 if closed then return
257 if socket.close >= 0 then
258 closed = true
259 end
260 end
261 end
262
263 # A simple set of sockets used by `SocketObserver`
264 class SocketSet
265 private var native = new NativeSocketSet
266
267 init do clear
268
269 # Add `socket` to this set
270 fun add(socket: Socket) do native.set(socket.socket)
271
272 # Remove `socket` from this set
273 fun remove(socket: Socket) do native.clear(socket.socket)
274
275 # Does this set has `socket`?
276 fun has(socket: Socket): Bool do return native.is_set(socket.socket)
277
278 # Clear all sockets from this set
279 fun clear do native.zero
280 end
281
282 # Service class to manage calls to `select`
283 class SocketObserver
284 private var native = new NativeSocketObserver
285
286 var read_set: nullable SocketSet = null
287
288 var write_set: nullable SocketSet = null
289
290 var except_set: nullable SocketSet = null
291
292 init(read: Bool, write: Bool, except: Bool)
293 is old_style_init do
294 if read then read_set = new SocketSet
295 if write then write_set = new SocketSet
296 if except then except_set = new SocketSet
297 end
298
299 fun select(max: Socket, seconds: Int, microseconds: Int): Bool
300 do
301 # FIXME this implementation (see the call to nullable attributes below) and
302 # `NativeSockectObserver::select` is not stable.
303
304 var timeval = new NativeTimeval(seconds, microseconds)
305 return native.select(max.socket, read_set.native, write_set.native, except_set.native, timeval) > 0
306 end
307 end