1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Compile program for the Android platform
18 module android_platform
21 import abstract_compiler
23 intrude import ffi
::extra_java_files
24 import android_annotations
26 redef class ToolContext
27 redef fun platform_from_name
(name
)
29 if name
== "android" then return new AndroidPlatform
37 redef fun supports_libunwind
do return false
39 redef fun toolchain
(toolcontext
) do return new AndroidToolchain(toolcontext
)
42 class AndroidToolchain
43 super MakefileToolchain
45 var android_project_root
: nullable String = null
49 var android_project_root
= "{super}/android/"
50 self.android_project_root
= android_project_root
51 return "{android_project_root}/jni/nit_compile/"
54 redef fun default_outname
(mainmodule
) do return "{mainmodule.name}.apk"
56 redef fun write_files
(compiler
, compile_dir
, cfiles
)
58 var android_project_root
= android_project_root
.as(not null)
59 var project
= toolcontext
.modelbuilder
.android_project_for
(compiler
.mainmodule
)
60 var short_project_name
= compiler
.mainmodule
.name
61 var release
= toolcontext
.opt_release
.value
63 var app_name
= project
.name
64 if app_name
== null then app_name
= compiler
.mainmodule
.name
66 var app_package
= project
.java_package
67 if app_package
== null then app_package
= "org.nitlanguage.{short_project_name}"
69 var app_version
= project
.version
70 if app_version
== null then app_version
= "1.0"
72 var app_min_api
= project
.min_api
73 if app_min_api
== null then app_min_api
= 10
75 var app_target_api
= project
.target_api
76 if app_target_api
== null then app_target_api
= app_min_api
79 if project
.max_api
!= null then app_max_api
= "android:maxSdkVersion=\"{project.max_api.as(not null)}\
""
81 # Clear the previous android project, so there is no "existing project warning"
82 # or conflict between Java files of different projects
83 if android_project_root
.file_exists
then android_project_root
.rmdir
85 var args
= ["android", "-s",
87 "--name", short_project_name
,
88 "--target", "android-{app_target_api}",
89 "--path", android_project_root
,
90 "--package", app_package
,
91 "--activity", short_project_name
]
92 toolcontext
.exec_and_check
(args
, "Android project error")
95 var dir
= "{android_project_root}/jni/"
96 if not dir
.file_exists
then dir
.mkdir
99 if not dir
.file_exists
then dir
.mkdir
101 # compile normal C files
102 super(compiler
, compile_dir
, cfiles
)
104 # Gather extra C files generated elsewhere than in super
105 for f
in compiler
.extern_bodies
do
106 if f
isa ExternCFile then cfiles
.add
(f
.filename
.basename
(""))
110 var resolutions
= ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"]
111 var icon_available
= false
112 for res
in resolutions
do
113 var path
= "res/drawable-{res}/icon.png"
114 if path
.file_exists
then
115 icon_available
= true
121 if icon_available
then
122 icon_declaration
= "android:icon=\"@drawable
/icon\
""
123 else icon_declaration
= ""
125 # Also copy over the java files
126 dir
= "{android_project_root}/src/"
127 var extra_java_files
= compiler
.mainmodule
.extra_java_files
128 if extra_java_files
!= null then for file
in extra_java_files
do
129 var path
= file
.filename
130 path
.file_copy_to
("{dir}/{path.basename("")}")
133 ## Generate delagating makefile
134 dir
= "{android_project_root}/jni/"
136 include $(call all-subdir-makefiles)
137 """.write_to_file
("{dir}/Android.mk")
139 ### generate makefile into "{compile_dir}/Android.mk"
142 LOCAL_PATH := $(call my-dir)
143 include $(CLEAR_VARS)
145 LOCAL_CFLAGS := -D ANDROID
147 LOCAL_SRC_FILES := \\
148 {{{cfiles.join(" \\\n")}}}
149 LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lz
150 LOCAL_STATIC_LIBRARIES := android_native_app_glue png
152 include $(BUILD_SHARED_LIBRARY)
154 $(call import-module,android/native_app_glue)
155 """.write_to_file
("{dir}/Android.mk")
157 ### generate AndroidManifest.xml
158 dir
= android_project_root
159 """<?xml version="1.0" encoding="utf-8"?>
160 <!-- BEGIN_INCLUDE(manifest) -->
161 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
162 package="{{{app_package}}}"
163 android:versionCode="{{{project.version_code}}}"
164 android:versionName="{{{app_version}}}">
166 <!-- This is the platform API where NativeActivity was introduced. -->
168 android:minSdkVersion="{{{app_min_api}}}"
169 android:targetSdkVersion="{{{app_target_api}}}"
173 android:label="@string/app_name"
174 android:hasCode="true"
175 android:debuggable="{{{not release}}}">
177 <!-- Our activity is the built-in NativeActivity framework class.
178 This will take care of integrating with our NDK code. -->
179 <activity android:name="android.app.NativeActivity"
180 android:label="@string/app_name"
181 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
182 android:configChanges="orientation|keyboardHidden"
183 android:screenOrientation="portrait"
184 {{{icon_declaration}}}>
185 <!-- Tell NativeActivity the name of or .so -->
186 <meta-data android:name=\"{{{app_package}}}\"
187 android:value=\"{{{app_name}}}\" />
189 <action android:name="android.intent.action.MAIN" />
190 <category android:name="android.intent.category.LAUNCHER" />
194 {{{project.manifest_application_lines.join("\n")}}}
198 {{{project.manifest_lines.join("\n")}}}
201 <!-- END_INCLUDE(manifest) -->
202 """.write_to_file
("{dir}/AndroidManifest.xml")
204 ### Link to png sources
205 # libpng is not available on Android NDK
206 # FIXME make obtionnal when we have alternatives to mnit
207 var nit_dir
= toolcontext
.nit_dir
208 var share_dir
= "{nit_dir or else ""}/share/"
209 if nit_dir
== null or not share_dir
.file_exists
then
210 print
"Android project error: Nit share directory not found, please use the environment variable NIT_DIR"
213 share_dir
= share_dir
.realpath
214 var target_png_dir
= "{android_project_root}/jni/png"
215 if not target_png_dir
.file_exists
then
216 toolcontext
.exec_and_check
(["ln", "-s", "{share_dir}/png/", target_png_dir
], "Android project error")
219 ### Link to assets (for mnit and others)
220 # This will be accessed from `android_project_root`
222 if compiler
.mainmodule
.location
.file
!= null then
223 # it is a real file, use "{file}/../assets"
224 assets_dir
= "{compiler.mainmodule.location.file.filename.dirname}/../assets"
226 # probably used -m, use "."
227 assets_dir
= "assets"
229 if assets_dir
.file_exists
then
230 assets_dir
= assets_dir
.realpath
231 var target_assets_dir
= "{android_project_root}/assets"
232 if not target_assets_dir
.file_exists
then
233 toolcontext
.exec_and_check
(["ln", "-s", assets_dir
, target_assets_dir
], "Android project error")
237 ### copy resources (for android)
238 # This will be accessed from `android_project_root`
240 if compiler
.mainmodule
.location
.file
!= null then
241 # it is a real file, use "{file}/../res"
242 res_dir
= "{compiler.mainmodule.location.file.filename.dirname}/../res"
244 # probably used -m, use "."
247 if res_dir
.file_exists
then
248 # copy the res folder to .nit_compile
249 res_dir
= res_dir
.realpath
250 var target_res_dir
= "{android_project_root}"
251 toolcontext
.exec_and_check
(["cp", "-R", res_dir
, target_res_dir
], "Android project error")
254 if not res_dir
.file_exists
or not "{res_dir}/values/strings.xml".file_exists
then
255 # Create our own custom `res/values/string.xml` with the App name
256 """<?xml version="1.0" encoding="utf-8"?>
258 <string name="app_name">{{{app_name}}}</string>
259 </resources>""".write_to_file
"{dir}/res/values/strings.xml"
263 redef fun write_makefile
(compiler
, compile_dir
, cfiles
)
265 # Do nothing, already done in `write_files`
268 redef fun compile_c_code
(compiler
, compile_dir
)
270 var android_project_root
= android_project_root
.as(not null)
271 var release
= toolcontext
.opt_release
.value
273 # Compile C code (and thus Nit)
274 toolcontext
.exec_and_check
(["ndk-build", "-s", "-j", "-C", android_project_root
], "Android project error")
277 var args
= ["ant", "-q", "-f", android_project_root
+"/build.xml"]
280 else args
.add
"debug"
281 toolcontext
.exec_and_check
(args
, "Android project error")
283 # Move the apk to the target
284 var outname
= outfile
(compiler
.mainmodule
)
288 src_apk_suffix
= "release-unsigned"
289 else src_apk_suffix
= "debug"
291 toolcontext
.exec_and_check
(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-{src_apk_suffix}.apk", outname
], "Android project error")
295 redef class JavaClassTemplate
296 redef fun write_to_files
(compdir
)
298 var jni_path
= "jni/nit_compile/"
299 if compdir
.has_suffix
(jni_path
) then
300 var path
= "{compdir.substring(0, compdir.length-jni_path.length)}/src/"