1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Compile program for the Android platform
21 import compiler
::abstract_compiler
23 intrude import ffi
::extra_java_files
24 import android_annotations
26 redef class ToolContext
27 redef fun platform_from_name
(name
)
29 if name
== "android" then return new AndroidPlatform
37 redef fun name
do return "android"
39 redef fun supports_libgc
do return true
41 redef fun supports_libunwind
do return false
43 redef fun supports_linker_script
do return false
45 redef fun toolchain
(toolcontext
) do return new AndroidToolchain(toolcontext
)
48 class AndroidToolchain
49 super MakefileToolchain
51 var android_project_root
: nullable String = null
55 var android_project_root
= "{super}/android/"
56 self.android_project_root
= android_project_root
57 return "{android_project_root}/jni/nit_compile/"
60 redef fun default_outname
(mainmodule
) do return "{mainmodule.name}.apk"
62 redef fun write_files
(compiler
, compile_dir
, cfiles
)
64 var android_project_root
= android_project_root
.as(not null)
65 var project
= toolcontext
.modelbuilder
.android_project_for
(compiler
.mainmodule
)
66 var short_project_name
= compiler
.mainmodule
.name
.replace
("-", "_")
67 var release
= toolcontext
.opt_release
.value
69 var app_name
= project
.name
70 if app_name
== null then app_name
= compiler
.mainmodule
.name
71 if not release
then app_name
+= " Debug"
73 var app_package
= project
.java_package
74 if app_package
== null then app_package
= "org.nitlanguage.{short_project_name}"
75 if not release
then app_package
+= "_debug"
77 var app_version
= project
.version
78 if app_version
== null then app_version
= "1.0"
80 var app_min_api
= project
.min_api
81 if app_min_api
== null then app_min_api
= 10
83 var app_target_api
= project
.target_api
84 if app_target_api
== null then app_target_api
= app_min_api
87 if project
.max_api
!= null then app_max_api
= "android:maxSdkVersion=\"{project.max_api.as(not null)}\
""
89 # Clear the previous android project, so there is no "existing project warning"
90 # or conflict between Java files of different projects
91 if android_project_root
.file_exists
then android_project_root
.rmdir
93 var args
= ["android", "-s",
95 "--name", short_project_name
,
96 "--target", "android-{app_target_api}",
97 "--path", android_project_root
,
98 "--package", app_package
,
99 "--activity", short_project_name
]
100 toolcontext
.exec_and_check
(args
, "Android project error")
103 var dir
= "{android_project_root}/jni/"
104 if not dir
.file_exists
then dir
.mkdir
107 if not dir
.file_exists
then dir
.mkdir
109 # compile normal C files
110 super(compiler
, compile_dir
, cfiles
)
112 # Gather extra C files generated elsewhere than in super
113 for f
in compiler
.extern_bodies
do
114 if f
isa ExternCFile then cfiles
.add
(f
.filename
.basename
(""))
118 var resolutions
= ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"]
119 var icon_available
= false
120 for res
in resolutions
do
121 var path
= "res/drawable-{res}/icon.png"
122 if path
.file_exists
then
123 icon_available
= true
129 if icon_available
then
130 icon_declaration
= "android:icon=\"@drawable
/icon\
""
131 else icon_declaration
= ""
133 # Also copy over the java files
134 dir
= "{android_project_root}/src/"
135 for mmodule
in compiler
.mainmodule
.in_importation
.greaters
do
136 var extra_java_files
= mmodule
.extra_java_files
137 if extra_java_files
!= null then for file
in extra_java_files
do
138 var path
= file
.filename
139 path
.file_copy_to
(dir
/path
.basename
(""))
143 ## Generate Application.mk
144 dir
= "{android_project_root}/jni/"
146 APP_ABI := armeabi armeabi-v7a x86 mips
147 APP_PLATFORM := android-{{{app_target_api}}}
148 """.write_to_file
"{dir}/Application.mk"
150 ## Generate delegating makefile
152 include $(call all-subdir-makefiles)
153 """.write_to_file
"{dir}/Android.mk"
155 # Gather ldflags for Android
156 var ldflags
= new Array[String]
157 var platform_name
= "android"
158 for mmodule
in compiler
.mainmodule
.in_importation
.greaters
do
159 if mmodule
.ldflags
.keys
.has
(platform_name
) then
160 ldflags
.add_all mmodule
.ldflags
[platform_name
]
164 ### generate makefile into "{compile_dir}/Android.mk"
167 LOCAL_PATH := $(call my-dir)
168 include $(CLEAR_VARS)
170 LOCAL_CFLAGS := -D ANDROID -D WITH_LIBGC
172 LOCAL_SRC_FILES := \\
173 {{{cfiles.join(" \\\n")}}}
174 LOCAL_LDLIBS := {{{ldflags.join(" ")}}} $(TARGET_ARCH)/libgc.a
175 LOCAL_STATIC_LIBRARIES := android_native_app_glue png
177 include $(BUILD_SHARED_LIBRARY)
179 $(call import-module,android/native_app_glue)
180 """.write_to_file
("{dir}/Android.mk")
182 ### generate AndroidManifest.xml
183 dir
= android_project_root
184 """<?xml version="1.0" encoding="utf-8"?>
185 <!-- BEGIN_INCLUDE(manifest) -->
186 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
187 package="{{{app_package}}}"
188 android:versionCode="{{{project.version_code}}}"
189 android:versionName="{{{app_version}}}">
191 <!-- This is the platform API where NativeActivity was introduced. -->
193 android:minSdkVersion="{{{app_min_api}}}"
194 android:targetSdkVersion="{{{app_target_api}}}"
198 android:label="@string/app_name"
199 android:hasCode="true"
200 android:debuggable="{{{not release}}}"
201 {{{icon_declaration}}}
202 android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation">
204 <!-- Our activity is the built-in NativeActivity framework class.
205 This will take care of integrating with our NDK code. -->
206 <activity android:name="android.app.NativeActivity"
207 android:label="@string/app_name"
208 {{{project.manifest_activity_attributes.join("\n")}}}
209 {{{icon_declaration}}}>
210 <!-- Tell NativeActivity the name of our .so -->
211 <meta-data android:name=\"android.app.lib_name\"
212 android:value=\"main\" />
214 <action android:name="android.intent.action.MAIN" />
215 <category android:name="android.intent.category.LAUNCHER" />
219 {{{project.manifest_application_lines.join("\n")}}}
223 {{{project.manifest_lines.join("\n")}}}
226 <!-- END_INCLUDE(manifest) -->
227 """.write_to_file
("{dir}/AndroidManifest.xml")
229 ### Link to png sources
230 # libpng is not available on Android NDK
231 # FIXME make obtionnal when we have alternatives to mnit
232 var nit_dir
= toolcontext
.nit_dir
233 var share_dir
= nit_dir
/"share/"
234 if not share_dir
.file_exists
then
235 print
"Android project error: Nit share directory not found, please use the environment variable NIT_DIR"
238 share_dir
= share_dir
.realpath
239 var target_png_dir
= "{android_project_root}/jni/png"
240 if not target_png_dir
.file_exists
then
241 toolcontext
.exec_and_check
(["ln", "-s", "{share_dir}/png/", target_png_dir
], "Android project error")
244 # Ensure that android-setup-libgc.sh has been executed
245 if not "{share_dir}/libgc/arm/lib".file_exists
then
246 toolcontext
.exec_and_check
(["{share_dir}/libgc/android-setup-libgc.sh"], "Android project error")
250 for arch
in ["arm", "x86", "mips"] do
251 dir
= android_project_root
/arch
253 toolcontext
.exec_and_check
(["cp", "{share_dir}/libgc/{arch}/lib/libgc.a",
254 dir
/"libgc.a"], "Android project error")
257 toolcontext
.exec_and_check
(["ln", "-s", "{share_dir}/libgc/arm/include/gc/",
258 "{android_project_root}/jni/nit_compile/gc"], "Android project error")
260 ### Link to assets (for mnit and others)
261 # This will be accessed from `android_project_root`
263 if compiler
.mainmodule
.location
.file
!= null then
264 # it is a real file, use "{file}/../assets"
265 assets_dir
= "{compiler.mainmodule.location.file.filename.dirname}/../assets"
267 # probably used -m, use "."
268 assets_dir
= "assets"
270 if assets_dir
.file_exists
then
271 assets_dir
= assets_dir
.realpath
272 var target_assets_dir
= "{android_project_root}/assets"
273 if not target_assets_dir
.file_exists
then
274 toolcontext
.exec_and_check
(["ln", "-s", assets_dir
, target_assets_dir
], "Android project error")
278 ### Copy resources and libs where expected by the SDK
280 if compiler
.mainmodule
.location
.file
!= null then
281 # it is a real file, use "{file}/../res"
282 project_root
= "{compiler.mainmodule.location.file.filename.dirname}/.."
284 # probably used -m, use "."
288 # Android resources folder
289 var res_dir
= project_root
/ "res"
290 if res_dir
.file_exists
then
291 # copy the res folder to .nit_compile
292 res_dir
= res_dir
.realpath
293 toolcontext
.exec_and_check
(["cp", "-R", res_dir
, android_project_root
], "Android project error")
296 if not res_dir
.file_exists
or not "{res_dir}/values/strings.xml".file_exists
then
297 # Create our own custom `res/values/string.xml` with the App name
298 """<?xml version="1.0" encoding="utf-8"?>
300 <string name="app_name">{{{app_name}}}</string>
301 </resources>""".write_to_file
"{android_project_root}/res/values/strings.xml"
304 # Android libs folder
305 var libs_dir
= project_root
/ "libs"
306 if libs_dir
.file_exists
then
307 toolcontext
.exec_and_check
(["cp", "-r", libs_dir
, android_project_root
], "Android project error")
311 redef fun write_makefile
(compiler
, compile_dir
, cfiles
)
313 # Do nothing, already done in `write_files`
316 redef fun compile_c_code
(compiler
, compile_dir
)
318 var android_project_root
= android_project_root
.as(not null)
319 var short_project_name
= compiler
.mainmodule
.name
.replace
("-", "_")
320 var release
= toolcontext
.opt_release
.value
322 # Compile C code (and thus Nit)
323 toolcontext
.exec_and_check
(["ndk-build", "-s", "-j", "-C", android_project_root
], "Android project error")
326 var args
= ["ant", "-q", "-f", android_project_root
+"/build.xml"]
329 else args
.add
"debug"
330 toolcontext
.exec_and_check
(args
, "Android project error")
332 # Move the apk to the target
333 var outname
= outfile
(compiler
.mainmodule
)
336 var apk_path
= "{android_project_root}/bin/{short_project_name}-release-unsigned.apk"
339 var keystore_path
= "KEYSTORE".environ
340 var key_alias
= "KEY_ALIAS".environ
341 var tsa_server
= "TSA_SERVER".environ
343 if key_alias
.is_empty
then
344 toolcontext
.fatal_error
(null,
345 "Fatal Error: the environment variable `KEY_ALIAS` must be set to use the `--release` option on Android projects.")
348 args
= ["jarsigner", "-sigalg", "MD5withRSA", "-digestalg", "SHA1", apk_path
, key_alias
]
350 ## Use a custom keystore
351 if not keystore_path
.is_empty
then args
.add_all
(["-keystore", keystore_path
])
354 if not tsa_server
.is_empty
then args
.add_all
(["-tsa", tsa_server
])
356 toolcontext
.exec_and_check
(args
, "Android project error")
359 if outname
.to_path
.exists
then outname
.to_path
.delete
362 args
= ["zipalign", "4", apk_path
, outname
]
363 toolcontext
.exec_and_check
(args
, "Android project error")
365 # Move to the expected output path
366 args
= ["mv", "{android_project_root}/bin/{short_project_name}-debug.apk", outname
]
367 toolcontext
.exec_and_check
(args
, "Android project error")
372 redef class JavaClassTemplate
373 redef fun write_to_files
(compdir
)
375 var jni_path
= "jni/nit_compile/"
376 if compdir
.has_suffix
(jni_path
) then
377 var path
= "{compdir.substring(0, compdir.length-jni_path.length)}/src/"