1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Display `nitrpg` data as a website.
23 # A custom action forn `nitrpg`.
27 # Root URL is used as a prefix for all URL generated by the actions.
30 # Github oauth token used for GithubAPI.
31 var auth
: String is lazy
do return get_github_oauth
33 # API client used to import data from Github.
34 var api
: GithubAPI is lazy
do
35 var api
= new GithubAPI(auth
)
42 print
"Error: Invalid Github oauth token!"
47 # Return an Error reponse page.
48 fun bad_request
(msg
: String): HttpResponse do
49 var rsp
= new HttpResponse(400)
50 var page
= new NitRpgPage(root_url
)
51 var error
= new ErrorPanel(msg
)
52 page
.flow_panels
.add error
53 rsp
.body
= page
.write_to_string
57 # Returns the game with `name` or null if no game exists with this name.
58 fun load_game
(name
: String): nullable Game do
59 var repo
= api
.load_repo
(name
)
60 if api
.was_error
or repo
== null then return null
61 var game
= new Game(api
, repo
)
62 game
.root_url
= root_url
66 # Returns the list of saved games from NitRPG data.
67 fun load_games
: Array[Game] do
68 var res
= new Array[Game]
69 var rpgdir
= "nitrpg_data"
70 if not rpgdir
.file_exists
then return res
71 for user
in rpgdir
.files
do
72 for repo
in "{rpgdir}/{user}".files
do
73 var game
= load_game
("{user}/{repo}")
74 if game
!= null then res
.add game
86 var page
: NitRpgPage is noinit
88 redef fun answer
(request
, url
) do
89 var readme
= load_readme
90 var games
= load_games
91 var response
= new HttpResponse(200)
92 page
= new NitRpgPage(root_url
)
93 page
.side_panels
.add
new GamesShortListPanel(root_url
, games
)
94 page
.flow_panels
.add
new MDPanel(readme
)
95 response
.body
= page
.write_to_string
99 # Load the string content of the nitrpg readme file.
100 private fun load_readme
: String do
101 var readme
= "README.md"
102 if not readme
.file_exists
then
103 return "Unable to locate README file."
105 var file
= new FileReader.open
(readme
)
106 var text
= file
.read_all
112 # Display the list of active game.
116 # Response page stub.
117 var page
: NitRpgPage is noinit
119 redef fun answer
(request
, url
) do
120 var games
= load_games
121 var response
= new HttpResponse(200)
122 page
= new NitRpgPage(root_url
)
123 page
.breadcrumbs
= new Breadcrumbs
124 page
.breadcrumbs
.add_link
(root_url
/ "games", "games")
125 page
.flow_panels
.add
new GamesListPanel(root_url
, games
)
126 response
.body
= page
.write_to_string
131 # An action that require a game.
135 # Response page stub.
136 var page
: NitRpgPage is noinit
139 var game
: Game is noinit
141 redef fun answer
(request
, url
) is abstract
143 # Check errors and prepare response.
144 private fun prepare_response
(request
: HttpRequest, url
: String): HttpResponse do
145 var owner
= request
.param
("owner")
146 var repo_name
= request
.param
("repo")
147 if owner
== null or repo_name
== null then
148 var msg
= "Bad request: should look like /games/:owner/:repo."
149 return bad_request
(msg
)
151 var game
= load_game
("{owner}/{repo_name}")
153 var msg
= api
.last_error
.message
154 return bad_request
("Repo Error: {msg}")
157 var response
= new HttpResponse(200)
158 page
= new NitRpgPage(root_url
)
159 page
.side_panels
.add
new GameStatusPanel(game
)
160 page
.breadcrumbs
= new Breadcrumbs
161 page
.breadcrumbs
.add_link
(game
.url
, game
.name
)
162 prepare_pagination
(request
)
166 # Parse pagination related parameters.
167 private fun prepare_pagination
(request
: HttpRequest) do
168 var args
= request
.get_args
169 list_from
= args
.get_or_default
("pfrom", "0").to_i
170 list_limit
= args
.get_or_default
("plimit", "10").to_i
173 # Limit of events to display in lists.
176 # From where to start the display of events related lists.
179 # TODO should also check 201, 203 ...
180 private fun is_response_error
(response
: HttpResponse): Bool do
181 return response
.status_code
!= 200
185 # Repo overview page.
189 redef fun answer
(request
, url
) do
190 var rsp
= prepare_response
(request
, url
)
191 if is_response_error
(rsp
) then return rsp
192 page
.side_panels
.add
new ShortListPlayersPanel(game
)
193 page
.flow_panels
.add
new PodiumPanel(game
)
194 page
.flow_panels
.add
new EventListPanel(game
, list_limit
, list_from
)
195 page
.flow_panels
.add
new AchievementsListPanel(game
)
196 rsp
.body
= page
.write_to_string
205 redef fun answer
(request
, url
) do
206 var rsp
= prepare_response
(request
, url
)
207 if is_response_error
(rsp
) then return rsp
208 page
.breadcrumbs
.add_link
(game
.url
/ "players", "players")
209 page
.flow_panels
.add
new ListPlayersPanel(game
)
210 rsp
.body
= page
.write_to_string
215 # Player details page.
219 redef fun answer
(request
, url
) do
220 var rsp
= prepare_response
(request
, url
)
221 if is_response_error
(rsp
) then return rsp
222 var name
= request
.param
("player")
224 var msg
= "Bad request: should look like /:owner/:repo/:players/:name."
225 return bad_request
(msg
)
227 var player
= game
.load_player
(name
)
228 if player
== null then
229 return bad_request
("Request Error: unknown player {name}.")
231 page
.breadcrumbs
.add_link
(game
.url
/ "players", "players")
232 page
.breadcrumbs
.add_link
(player
.url
, name
)
233 page
.side_panels
.clear
234 page
.side_panels
.add
new PlayerStatusPanel(game
, player
)
235 page
.flow_panels
.add
new PlayerReviewsPanel(game
, player
)
236 page
.flow_panels
.add
new PlayerWorkPanel(game
, player
)
237 page
.flow_panels
.add
new AchievementsListPanel(player
)
238 page
.flow_panels
.add
new EventListPanel(player
, list_limit
, list_from
)
239 rsp
.body
= page
.write_to_string
244 # Display the list of achievements unlocked for this game.
245 class ListAchievements
248 redef fun answer
(request
, url
) do
249 var rsp
= prepare_response
(request
, url
)
250 if is_response_error
(rsp
) then return rsp
251 page
.breadcrumbs
.add_link
(game
.url
/ "achievements", "achievements")
252 page
.flow_panels
.add
new AchievementsListPanel(game
)
253 rsp
.body
= page
.write_to_string
258 # Player details page.
259 class AchievementHome
262 redef fun answer
(request
, url
) do
263 var rsp
= prepare_response
(request
, url
)
264 if is_response_error
(rsp
) then return rsp
265 var name
= request
.param
("achievement")
267 var msg
= "Bad request: should look like /:owner/:repo/achievements/:achievement."
268 return bad_request
(msg
)
270 var achievement
= game
.load_achievement
(name
)
271 if achievement
== null then
272 return bad_request
("Request Error: unknown achievement {name}.")
274 page
.breadcrumbs
.add_link
(game
.url
/ "achievements", "achievements")
275 page
.breadcrumbs
.add_link
(achievement
.url
, achievement
.name
)
276 page
.flow_panels
.add
new AchievementPanel(achievement
)
277 page
.flow_panels
.add
new EventListPanel(achievement
, list_limit
, list_from
)
278 rsp
.body
= page
.write_to_string
283 if args
.length
!= 3 then
284 print
"Error: missing argument"
287 print
"web <host> <port> <root_url>"
295 var iface
= "{host}:{port}"
296 var vh
= new VirtualHost(iface
)
297 vh
.routes
.add
new Route("/styles/", new FileServer("www/styles"))
298 vh
.routes
.add
new Route("/games/:owner/:repo/players/:player", new PlayerHome(root
))
299 vh
.routes
.add
new Route("/games/:owner/:repo/players", new ListPlayers(root
))
300 vh
.routes
.add
new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root
))
301 vh
.routes
.add
new Route("/games/:owner/:repo/achievements", new ListAchievements(root
))
302 vh
.routes
.add
new Route("/games/:owner/:repo", new RepoHome(root
))
303 vh
.routes
.add
new Route("/games", new ListGames(root
))
304 vh
.routes
.add
new Route("/", new RpgHome(root
))
306 var fac
= new HttpFactory.and_libevent
307 fac
.config
.virtual_hosts
.add vh
309 print
"Launching server on http://{iface}/"