gamnit: pass the elapsed time in the world of each sprite set to the shader
[nit.git] / tests / test_extern_class_with_abstract_method.nit
1 redef extern class Pointer
2 fun foo is abstract
3 end
4
5 class B
6 fun baz is abstract
7 end
8
9 extern class A
10 fun bar is abstract
11 end