a_star: don't crash on deserialization errors and limit static types
[nit.git] / contrib / nitrpg / src / test_statistics.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Test module for `stats.nit`
18 module test_statistics is test_suite
19
20 import test_helper
21 import statistics
22
23 class TestGame
24 super NitrpgTestHelper
25
26 fun test_game_stats do
27 var db = gen_test_db
28 var game = load_game("privat/nit", db)
29 var stats = game.stats
30 assert stats.overall["test"] == 0
31 stats.overall.inc("test")
32 assert stats.overall["test"] == 1
33 stats.save
34 var ogame = load_game("privat/nit", db)
35 var ostats = ogame.stats
36 ostats.overall.inc("test")
37 assert ostats.overall["test"] == 2
38 end
39 end
40
41 class TestPlayer
42 super NitrpgTestHelper
43
44 fun test_player_stats do
45 var db = gen_test_db
46 var game = load_game("privat/nit", db)
47 var player = new Player(game, "Morriar")
48 var stats = player.stats
49 assert stats.overall["test"] == 0
50 stats.overall.inc("test")
51 assert stats.overall["test"] == 1
52 stats.save
53 var oplayer = new Player(game, "Morriar")
54 var ostats = oplayer.stats
55 ostats.overall.inc("test")
56 assert ostats.overall["test"] == 2
57 end
58 end
59
60 class TestGameStats
61 super NitrpgTestHelper
62
63 fun test_init_from_json do
64 var db = gen_test_db
65 var game = load_game("privat/nit", db)
66 var owner = new Player(game, "Morriar")
67 var json = """{
68 "period": "2015",
69 "owner": "Morriar",
70 "values": {
71 "test1": 10,
72 "test2": 20
73 }
74 }""".parse_json.as(JsonObject)
75 var stats = new GameStats.from_json(game, "2015", owner, json)
76 assert stats["test0"] == 0
77 assert stats["test1"] == 10
78 assert stats["test2"] == 20
79 end
80 end