model: promote location to any `MEntity`
[nit.git] / src / model / model_base.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2012 Jean Privat <jean@pryen.org>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # The abstract concept of model and related common things
18 module model_base
19 import location
20
21 # The container class of a Nit object-oriented model.
22 # A model knows modules, classes and properties and can retrieve them.
23 class Model
24 super MEntity
25
26 redef fun model do return self
27
28 # Place-holder object that means no-location
29 #
30 # See `MEntity::location`
31 var no_location = new Location(null, 0, 0, 0, 0)
32 end
33
34 # A named and possibly documented entity in the model.
35 # This class is useful to generalize presentation of entities to the human.
36 abstract class MEntity
37 # The short (unqualified) name of this model entity.
38 #
39 # The short-name is based from the identifiers used to declare or denote the entity.
40 # It is usually globally ambiguous but is often enough in a precise local context.
41 #
42 # It is suitable to use the short-name in message to the user.
43 # However, special care must be used in case of potential ambiguities or name conflict.
44 fun name: String is abstract
45
46 # A fully-qualified name of this model entity.
47 #
48 # The full-name is based on the short name and is usually prefixed by the name of an outer entity.
49 # Usually the quad (`::`) is used to separate the different names.
50 #
51 # The full-name is expected to be unique and unambiguous in lawful Nit models for the same kind of entity.
52 #
53 # It is often suitable to use it in message to the user.
54 # However, some full-name could be long and verbose,
55 #
56 # See the specific implementation in subclasses for details.
57 fun full_name: String is abstract
58
59 # A fully-qualified C-like identifier of this model entity.
60 #
61 # The C-name is a name that respects the rule of identifiers in the C language:
62 # it is only made of alphanumeric characters and starts with a letter (or a underscore).
63 #
64 # The C-name can be seen as a mangled version of the `full_name`.
65 # Therefore, it is expected to be unique and unambiguous in lawful Nit models for the same kind of entity.
66 #
67 # The C-name is used by tools that need some identifiers in generated files to designate the
68 # entity.
69 #
70 # Is is not suitable to use it directly with the user (e.g. in message) and
71 # indirect use should be restricted (e.g. to name a web-page)
72 fun c_name: String is abstract
73
74 # The origin of the definition.
75 #
76 # Most model entities are defined in a specific place in the source base.
77 #
78 # Because most model entities have one,
79 # it is simpler for the client to have a non-nullable return value.
80 # For entities that lack a location, mock-up special locations are used instead.
81 # By default it is `model.no_location`.
82 fun location: Location do return model.no_location
83
84 # A Model Entity has a direct link to its model
85 fun model: Model is abstract
86
87 # The indication that the entity did not pass some semantic verifications.
88 #
89 # This simple flag is set by a given analysis to say that the entity is broken and unusable in
90 # an execution.
91 # When an entity status is set to broken, it is usually associated with a error message.
92 #
93 # If it is safe to do so, clients of the model SHOULD just skip broken entities in their processing.
94 # Clients that do not care about the executability (e.g. metrics) MAY still process the entity or
95 # perform specific checks to determinate the validity of the entity.
96 #
97 # Note that the broken status is not propagated to enclosing and enclosed entities.
98 # e.g. a broken method does not make the whole module broken.
99 var is_broken = false is writable
100
101 # Is `self` created for internal purpose?
102 #
103 # Fictive entities are used internally but they should not be
104 # exposed to the final user.
105 var is_fictive: Bool = false is writable
106 end
107
108 # Something that represents a concern
109 abstract class MConcern
110 super MEntity
111 # The concern that contains `self` or null if `self` is the root of the concern hierarchy
112 fun parent_concern: nullable MConcern is abstract
113 end
114
115 # A visibility (for modules, class and properties)
116 # Valid visibility are:
117 #
118 # * `intrude_visibility`
119 # * `public_visibility`
120 # * `protected_visibility`
121 # * `none_visibility`
122 # * `private_visiblity`
123 #
124 # Note this class is basically an enum.
125 # FIXME: use a real enum once user-defined enums are available
126 class MVisibility
127 super Comparable
128 redef type OTHER: MVisibility
129
130 redef var to_s: String
131
132 private var level: Int
133
134 # TODO: private init because enumeration.
135
136 # Is self give less visibility than other
137 # none < private < protected < public < intrude
138 redef fun <(other)
139 do
140 return self.level < other.level
141 end
142 end
143
144 # A `Comparator` to sort mentities by their names.
145 class MEntityNameSorter
146 super Comparator
147
148 redef type COMPARED: MEntity
149
150 # Returns `a.name <=> b.name`.
151 redef fun compare(a, b) do return a.name <=> b.name
152 end
153
154 # The visibility level `intrude`
155 fun intrude_visibility: MVisibility do return once new MVisibility("intrude", 5)
156 # The visibility level `public`
157 fun public_visibility: MVisibility do return once new MVisibility("public", 4)
158 # The visibility level `protected`
159 fun protected_visibility: MVisibility do return once new MVisibility("protected", 3)
160 # The visibility level `private`
161 fun private_visibility: MVisibility do return once new MVisibility("private", 2)
162 # The visibility level `none` (no visibility)
163 fun none_visibility: MVisibility do return once new MVisibility("none", 1)