Merge: doc: fixed some typos and other misc. corrections
[nit.git] / lib / gamnit / gamnit_linux.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Support services for Gamnit on GNU/Linux
16 module gamnit_linux
17
18 import sdl2::events
19
20 intrude import gamnit
21 intrude import display_linux
22
23 redef class App
24 private var sdl_event_buffer = new SDLEventBuffer.malloc
25
26 redef fun feed_events
27 do
28 var display = display
29 if display == null then return
30
31 loop
32 var avail = sdl_event_buffer.poll_event
33 if not avail then break
34
35 # Convert to an SDL event with data
36 var sdl_event = sdl_event_buffer.to_event
37 if sdl_event isa SDLWindowEvent and sdl_event.is_resized then
38 display.width = sdl_event.data1
39 display.height = sdl_event.data2
40 display.aspect_ratio = sdl_event.data1.to_f / sdl_event.data2.to_f
41 on_resize display
42 end
43
44 # Convert to `mnit::inputs` conforming objects
45 var gamnit_event = sdl_event.to_gamnit_event(sdl_event_buffer)
46 accept_event gamnit_event
47 end
48 end
49
50 redef fun on_create
51 do
52 super
53 create_display
54 create_gamnit
55 create_scene
56 end
57 end
58
59 redef class GamnitDisplay
60 redef var aspect_ratio = super is lazy
61 end
62
63 # ---
64 # Redef services from `sdl2::events`
65
66 redef class SDLEvent
67 private fun to_gamnit_event(buffer: SDLEventBuffer): GamnitInputEvent
68 do return new GamnitOtherEvent(buffer, self)
69 end
70
71 redef class SDLQuitEvent
72 redef fun to_gamnit_event(buffer) do return new GamnitQuitEvent(buffer, self)
73 end
74
75 redef class SDLMouseEvent
76 redef fun to_gamnit_event(buffer) do return new GamnitPointerEvent(buffer, self)
77 end
78
79 redef class SDLMouseWheelEvent
80 redef fun to_gamnit_event(buffer) do return new GamnitMouseWheelEvent(buffer, self)
81 end
82
83 redef class SDLKeyboardEvent
84 redef fun to_gamnit_event(buffer) do return new GamnitKeyEvent(buffer, self)
85 end
86
87 # ---
88 # Implement `mnit::inputs` interfaces
89
90 # SDL2 event wrapper implementing the `mnit::input` API
91 #
92 # There is two views to the underlying native object: `buffer` and `native`.
93 class GamnitInputEvent
94 super InputEvent
95
96 # Native SDL 2 event buffer with the pseudo class hierarchy metadata
97 var buffer: SDLEventBuffer
98
99 # Native SDL 2 event
100 var native: NATIVE
101
102 # Type of the `native` underlying SDL 2 event
103 type NATIVE: SDLEvent
104 end
105
106 # Event on user requested quit
107 class GamnitQuitEvent
108 super GamnitInputEvent
109 super QuitEvent
110
111 redef type NATIVE: SDLQuitEvent
112 end
113
114 # Event on keyboard input
115 class GamnitKeyEvent
116 super GamnitInputEvent
117 super KeyEvent
118
119 redef type NATIVE: SDLKeyboardEvent
120
121 redef fun is_down do return buffer.is_keydown
122 redef fun is_up do return buffer.is_keyup
123 redef fun is_arrow_up do return native.keysym.is_up
124 redef fun is_arrow_left do return native.keysym.is_left
125 redef fun is_arrow_down do return native.keysym.is_down
126 redef fun is_arrow_right do return native.keysym.is_right
127 redef fun to_c do return native.to_s.chars.first
128 redef fun name do return native.to_s.to_lower
129 end
130
131 # Event on pointer, mouse and finger input
132 class GamnitPointerEvent
133 super GamnitInputEvent
134 super PointerEvent
135
136 redef type NATIVE: SDLMouseEvent
137
138 redef fun x do return native.x.to_f
139 redef fun y do return native.y.to_f
140 redef fun is_move do return buffer.is_mouse_motion
141
142 redef fun pressed
143 do
144 var native = native
145 if native isa SDLMouseButtonEvent then
146 return native.pressed and native.button == 1
147 else if native isa SDLMouseMotionEvent then
148 return native.state & 1 == 1
149 else abort
150 end
151 end
152
153 # Event on mouse wheel input
154 class GamnitMouseWheelEvent
155 super GamnitInputEvent
156
157 redef type NATIVE: SDLMouseWheelEvent
158
159 # Horizontal scroll amount
160 fun x: Float do return native.x.to_f
161
162 # Vertical scroll amount
163 fun y: Float do return native.y.to_f
164 end
165
166 # SDL2 event not handled by gamnit
167 class GamnitOtherEvent
168 super GamnitInputEvent
169 end