3 * 2: * (test_prog::Float::*)
4 * 2: + (test_prog::Float::+)
5 * 2: - (test_prog::Float::-)
6 * 2: / (test_prog::Float::/)
7 * 2: / (test_prog::Int::/)
8 * 2: == (test_prog::Object::==)
9 * 2: > (test_prog::Int::>)
10 * 2: > (test_prog::Float::>)
11 * 1: to_f (test_prog::Int::to_f)
12 * 2: total_strengh (test_prog::Character::total_strengh)