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15 # Frame-rate control for applications
19 private import realtime
22 # Limit the frame-rate to a given frequency
23 # This basically limits how much `frame_core` is called per second.
24 # Zero (or a negative value) means no limit.
26 # Applications can modify this value even during the main-loop.
27 var maximum_fps
writable = 60
35 # The clock for limit_fps
36 private var clock
= new Clock
38 # Check and sleep to maitain a frame-rate bellow `maximum_fps`
39 # Is automatically called at the end of `full_frame`.
42 var mfps
= maximum_fps
43 if mfps
<= 0 then return
45 var target_dt
= 1000000000 / mfps
47 var nanosec
= dt
.nanosec
48 if sec
== 0 and nanosec
< target_dt
then
49 var sleep_t
= target_dt
- nanosec
50 sys
.nanosleep
(0, sleep_t
)